public override void InitializeAgent()
 {
     base.InitializeAgent();
     m_AgentRb     = GetComponent <Rigidbody>();
     m_MyArea      = area.GetComponent <PyramidArea>();
     m_SwitchLogic = areaSwitch.GetComponent <PyramidSwitch>();
 }
 public override void InitializeAgent()
 {
     base.InitializeAgent();
     agentRb     = GetComponent <Rigidbody>();
     myArea      = area.GetComponent <PyramidArea>();
     rayPer      = GetComponent <RayPerception>();
     switchLogic = areaSwitch.GetComponent <PyramidSwitch>();
 }
Esempio n. 3
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 void Start()
 {
     m_Area          = gameObject.transform.parent.gameObject; //拿到parent物件:場景(AreaPB)
     m_AreaComponent = m_Area.GetComponent <PyramidArea>();    //拿到PyramidArea物件:在場景的script中
 }
Esempio n. 4
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 private void Start()
 {
     area          = gameObject.transform.parent.gameObject;
     areaComponent = area.GetComponent <PyramidArea>();
 }
 void Start()
 {
     m_Area          = gameObject.transform.parent.gameObject;
     m_AreaComponent = m_Area.GetComponent <PyramidArea>();
 }