Esempio n. 1
0
    private void Update()
    {
        if (transform.position.y < -100)
        {
            gm.LoseGame();
        }
        if (Input.GetAxis("Vertical") != 0)
        {
            curspeed += acceleration;
            if (curspeed > speed)
            {
                curspeed = speed;
            }
        }
        else if (curspeed != 0)
        {
            curspeed -= acceleration;
        }
        float translationx = Input.GetAxis("Vertical") * curspeed;
        float rotation     = Input.GetAxis("Horizontal") * rotationSpeed;
        float rotationv    = Input.GetAxis("Camera Vertical") * rotationSpeed;
        float rotationh    = Input.GetAxis("Camera Horizontal") * rotationSpeed;

        axel.Rotate(0, 0, -0.1f * translationx);
        translationx *= Time.deltaTime;
        rotationv    *= Time.deltaTime;
        rotationh    *= Time.deltaTime;
        rotation     *= Time.deltaTime;

        if (currHorRot != 0 && translationx != 0)
        {
            transform.Rotate(0, currHorRot / 5, 0);
            cameraAnchorH.transform.Rotate(0, -currHorRot / 5, 0.0f);
            currHorRot -= currHorRot / 5;
        }
        transform.Rotate(0, rotation, 0);
        Vector3 forward_direction = transform.TransformDirection(Vector3.left);
        Vector3 forward_velocity  = new Vector3(28 * forward_direction.z * translationx, rb.velocity.y, -28 * forward_direction.x * translationx);

        rb.velocity = forward_velocity;

        if (stationary && translationx != 0)
        {
            if (speed == 80)
            {
                animator.SetTrigger("startedSprinting");
            }
            else
            {
                animator.SetTrigger("startedWalking");
            }
        }
        stationary = translationx == 0;

        currVerRot = 0;

        if (rotationh != 0 && (currHorRot < 90 && currHorRot > -90))
        {
            currHorRot += rotationh;
            cameraAnchorH.transform.Rotate(0, rotationh, 0.0f);
            cameraSetBack = 2.5f;
        }
        else if (rotationh == 0 && (currHorRot > 0.01 || currHorRot < -0.01) && cameraSetBack < 0)
        {
            cameraAnchorH.transform.Rotate(0, -currHorRot / 10, 0.0f);
            currHorRot -= currHorRot / 10;
        }
        else if (rotationh == 0 && currHorRot < 0.1 && currHorRot > -0.1 && cameraSetBack < 0)
        {
            cameraAnchorH.transform.Rotate(0, -currHorRot, 0.0f);
            currHorRot = 0;
        }
        else if (rotationh == 0)
        {
            cameraSetBack -= Time.deltaTime;
        }


        var  hitColliders  = Physics.OverlapSphere(transform.position, 4);
        var  hitColliderss = Physics.OverlapSphere(transform.position + new Vector3(0, 5, 0), 8);
        bool teleHere      = false;
        bool engineHere    = false;

        if (Input.GetButtonDown("Fire1") && jump == true && paused == false)
        {
            rb.velocity += new Vector3(0, 40, 0);
            tilePickupAudio.PlayOneShot(mm.jump);
            animator.SetTrigger("startedJumping");
            jump = false;
        }

        if (Input.GetButtonDown("Fire2"))
        {
            Vector3 forward = transform.TransformDirection(Vector3.forward);
            if (engineHere == false)
            {
                forward = new Vector3(-12 * forward.x, 5, -12 * forward.z);
                powerups.Createbox(transform.position + forward, color);
            }
            else
            {
            }
        }

        if (Input.GetButtonDown("Fire3"))
        {
            powerups.GetEnginePower(transform.position);
        }



        for (int i = 0; i < hitColliderss.Length; i++)
        {
            if (hitColliderss[i].tag == "tele" && powerups.tele_num > 0)
            {
                teleHere = true;
                break;
            }
            for (i = 0; i < hitColliderss.Length; i++)
            {
                if (hitColliders[i].tag == ("engine"))
                {
                    engineHere = true;
                    break;
                }
                ;
            }
        }
        if (Input.GetButtonDown("Fire3") && (color == Color.blue) && teleHere)
        {
            for (int i = 0; i < hitColliderss.Length; i++)
            {
                if (hitColliderss[i].tag == "tele" && powerups.tele_num > 0)
                {
                    Destroy(hitColliderss[i].gameObject);
                    powerups.tele_num--;
                    //if (powerups.yellowbox1 != null && powerups.tele_num == 1)
                    //{
                    //    Debug.Log("get1");
                    //    powerups.yellowbox2 = null;
                    //}
                    //else if (powerups.yellowbox2 != null  && powerups.tele_num == 1)
                    //{
                    //    Debug.Log("get2");
                    //    powerups.yellowbox1 = powerups.yellowbox2;
                    //    powerups.yellowbox2 = null;
                    //}
                }
            }
        }
        else if (Input.GetButtonDown("Fire3") && carry == false)
        {
            for (int i = 0; i < hitColliders.Length; i++)
            {
                if (hitColliders[i].tag == "move")
                {
                    carryThing     = (hitColliders[i].gameObject);
                    carry          = true;
                    dropCarryTimer = 0.5f;
                    tilePickupAudio.PlayOneShot(mm.pickUpBox);
                }
                //tilePickupAudio.PlayOneShot(mm.blastAudio);
            }
        }
        else if (Input.GetButtonDown("Fire2") && carry)
        {
            if (hitColliders.Length < 5)
            {
                if (dropCarryTimer <= 0)
                {
                    Vector3 forward = transform.TransformDirection(Vector3.left);
                    forward = new Vector3(3 * forward.z, 2, -3 * forward.x);
                    carryThing.transform.position = transform.position + forward;
                    carry = false;
                    tilePickupAudio.PlayOneShot(mm.putDownBox);
                }
            }
            else if (msgDisp)
            {
                msgDispTimer = 2;
                string msg = "Cannot place box here.";
                msgDisp.text = msg;
            }
        }


        if (carry && carryThing)
        {
            carryThing.transform.position = transform.position + new Vector3(0, 15, 0);
        }

        if (Input.GetKey("r"))
        {
            gm.RestartLevel();
        }

        if (Input.GetButtonDown("Jump") && (color == Color.red))
        {
            for (int i = 0; i < hitColliders.Length; i++)
            {
                if (hitColliders[i].tag == "blast")
                {
                    Destroy(hitColliders[i].gameObject);
                }
                //tilePickupAudio.PlayOneShot(mm.blastAudio);
            }
        }

        if (Input.GetButton("Jump") && color == Color.green)
        {
            tilePickupAudio.PlayOneShot(mm.runfasterAudio);
            speed = 80;
        }
        else
        {
            speed = 40;
        }

        if (Input.GetButtonDown("Jump") && (color == Color.blue) && powerups.tele_num < 2)
        {
            Vector3 forward = transform.TransformDirection(Vector3.left);
            forward = new Vector3(10 * forward.z, 8, -10 * forward.x);
            powerups.Createtele(transform.position + forward, color);
        }
        //else if (Input.GetButtonDown("Jump"))
        //{



        //    for (int i = 0; i < hitColliders.Length; i++)
        //    {
        //        if (hitColliders[i].tag == "tele" && powerups.tele_num == 2)
        //        {

        //            float d1 = Vector3.Distance(powerups.yellowbox1.transform.position, transform.position);
        //            float d2 = Vector3.Distance(powerups.yellowbox2.transform.position, transform.position);
        //            if (d1 < d2)
        //            {
        //                tilePickupAudio.PlayOneShot(mm.teleportAudio);
        //                Vector3 off = 2 * powerups.yellowbox2.transform.TransformDirection(Vector3.up);

        //                transform.position = powerups.yellowbox2.transform.position + new Vector3(off.x, 0, off.z);
        //            }
        //            else if (d1 > d2)
        //            {
        //                tilePickupAudio.PlayOneShot(mm.teleportAudio);
        //                Vector3 off = 2 * powerups.yellowbox1.transform.TransformDirection(Vector3.up);
        //                transform.position = powerups.yellowbox1.transform.position + new Vector3(off.x, 0, off.z);
        //            }


        //        }

        //        if (hitColliders[i].tag == "Fixedtele")
        //        {
        //            teleController tc = hitColliders[i].GetComponent<teleController>();
        //            GameObject other = tc.teleport_other;

        //            tilePickupAudio.PlayOneShot(mm.teleportAudio);
        //            Vector3 off = 2 * other.transform.TransformDirection(Vector3.up);
        //            transform.position = other.transform.position + new Vector3(off.x, 0, off.z);



        //        }
        //    }
        //}



        if (Input.GetButtonDown("Restart"))
        {
            Time.timeScale = 0;
            pauseMenu.SetActive(true);
            paused = true;
        }

        if (Input.GetButtonDown("Fire1") && paused && control == false)
        {
            pauseMenu.SetActive(false);
            jump           = true;
            Time.timeScale = 1;
            paused         = false;
        }

        if (Input.GetButtonDown("Fire2") && paused && control == false)
        {
            Time.timeScale = 1;
            paused         = false;
            pauseMenu.SetActive(false);
            gm.RestartLevel();
        }

        if (Input.GetButtonDown("Fire3") && paused && control == false)
        {
            Time.timeScale = 1;
            paused         = false;
            pauseMenu.SetActive(false);
            gm.MainMenu();
        }

        if (Input.GetButtonDown("Carry") && paused && control == false)
        {
            Time.timeScale = 0;
            pauseMenu.SetActive(false);
            controller.SetActive(true);
            control = true;
        }

        if (Input.GetButtonDown("Fire1") && paused && control == true)
        {
            Time.timeScale = 1;
            controller.SetActive(false);
            pauseMenu.SetActive(false);
            control = false;
        }

        if (!hitWall)
        {
            lastHit += Time.deltaTime;
        }
        msgDispTimer -= Time.deltaTime;
        if (msgDispTimer < 0)
        {
            msgDispTimer = 0;
        }
        if (msgDisp)
        {
            msgDisp.color = new Color(1, 1, 1, msgDispTimer / 2);
        }
        dropCarryTimer = Mathf.Max(dropCarryTimer - Time.deltaTime, 0);
    }
Esempio n. 2
0
    private void Update()
    {
        if (transform.position.y < -100)
        {
            gm.LoseGame();
        }
        if (Input.GetAxis("Vertical") != 0 || Input.GetAxis("Horizontal") != 0)
        {
            curspeed += acceleration;
            if (curspeed > speed)
            {
                curspeed = speed;
            }
        }
        else if (curspeed != 0)
        {
            curspeed = 0;
        }
        float translationx = Input.GetAxis("Vertical");
        float rotation     = Input.GetAxis("Horizontal");
        float rotationv    = Input.GetAxis("Camera Vertical") * rotationSpeed;
        float rotationh    = Input.GetAxis("Camera Horizontal") * rotationSpeed;

        axel.Rotate(0, 0, -0.1f * translationx);
        rotationv *= Time.deltaTime;
        rotationh *= Time.deltaTime;


        if (canMove)
        {
            currHorRot            += rotationh;
            cameraAnchorH.rotation = Quaternion.Euler(0, currHorRot, 0);
            Rotating(rotation, translationx);
            Vector3 forward_direction = rb.transform.TransformDirection(Vector3.forward);
            Vector3 forward_velocity  = new Vector3(1.1f * forward_direction.normalized.x * curspeed, rb.velocity.y, 1.1f * forward_direction.normalized.z * curspeed);
            rb.velocity = forward_velocity;
        }
        else
        {
            rb.velocity = new Vector3(0, rb.velocity.y, 0);
        }


        if (stationary && translationx != 0)
        {
            if (speed == 80)
            {
                animator.SetTrigger("startedSprinting");
            }
            else
            {
                animator.SetTrigger("startedWalking");
            }
        }
        stationary = translationx == 0 && rotation == 0;

        currVerRot = 0;



        var  hitColliders  = Physics.OverlapSphere(transform.position, 4);
        var  hitColliderss = Physics.OverlapSphere(transform.position + new Vector3(0, 5, 0), 8);
        bool teleHere      = false;
        bool engineHere    = false;

        for (int i = 0; i < hitColliderss.Length; i++)
        {
            if (hitColliderss[i].tag == "tele" && powerups.tele_num > 0)
            {
                teleHere = true;
                break;
            }
        }

        for (int i = 0; i < hitColliders.Length; i++)
        {
            if (hitColliders[i].tag == "engine")
            {
                engineHere = true;
                break;
            }
        }


        if (Input.GetButtonDown("Fire1") && jump == true && paused == false && OnWall == false && canMove)
        {
            rb.velocity += new Vector3(0, 40, 0);
            tilePickupAudio.PlayOneShot(mm.jump);
            animator.SetTrigger("startedJumping");
            jump = false;
            for (int i = 0; i < hitColliders.Length; i++)
            {
                if (hitColliders[i].tag == "move")
                {
                    if (chat)
                    {
                        cc.chat.text = "Jumping on a box is fun";
                    }

                    tilePickupAudio.PlayOneShot(mm.oh);
                }
            }
        }
        else if (Input.GetButtonDown("Fire1") && OnWall && paused == false && hitWall)
        {
            tilePickupAudio.PlayOneShot(mm.scared);
            if (chat)
            {
                cc.chat.text = Name.Myname + "," + "Do you wanna me dance on a wall or something???";
            }

            msgDispTimer = 2;
            string msg = "I can not Jump here";
            msgDisp.text = msg;
        }

        if (Input.GetButtonDown("Fire2") && color != Color.white)
        {
            if (Input.GetButtonDown("Fire2") && color != Color.white && canMove)
            {
                Vector3 forward = transform.TransformDirection(Vector3.forward);
                if (engineHere == false)
                {
                    forward = new Vector3(-12 * forward.x, 5, -12 * forward.z);
                    powerups.Createbox(transform.position + forward, color);
                }
                else
                {
                    forward = new Vector3(-5 * forward.x, 5, -5 * forward.z);
                    powerups.Createbox(transform.position + forward, color);
                }
            }
        }

        else if (Input.GetButtonDown("Fire2") && color == Color.white && carry == false)
        {
            if (chat)
            {
                cc.chat.text = Name.Myname + "," + "Do you wanna drop my heart on the ground?";
            }
            tilePickupAudio.PlayOneShot(mm.question);
            msgDispTimer = 2;
            string msg = Name.Myname + ",there is nothing to drop";
            msgDisp.text = msg;
        }

        if (Input.GetButtonDown("Fire3") && canMove && !paused)
        {
            powerups.GetEnginePower(transform.position);
        }



        if (Input.GetButtonDown("Fire3") && (color == Color.blue) && teleHere)
        {
            for (int i = 0; i < hitColliderss.Length; i++)
            {
                if (chat)
                {
                    cc.chat.text = Name.Myname + "," + "Guess you put a portal in a wrong place, try to find a better place";
                }
                tilePickupAudio.PlayOneShot(mm.ah);
                if (hitColliderss[i].tag == "tele" && powerups.tele_num > 0)
                {
                    Destroy(hitColliderss[i].gameObject);
                    powerups.tele_num--;
                    //if (powerups.yellowbox1 != null && powerups.tele_num == 1)
                    //{
                    //    Debug.Log("get1");
                    //    powerups.yellowbox2 = null;
                    //}
                    //else if (powerups.yellowbox2 != null  && powerups.tele_num == 1)
                    //{
                    //    Debug.Log("get2");
                    //    powerups.yellowbox1 = powerups.yellowbox2;
                    //    powerups.yellowbox2 = null;
                    //}
                }
            }
        }
        else if (Input.GetButtonDown("Fire3") && carry == false)
        {
            bool boxhere = false;
            for (int i = 0; i < hitColliders.Length; i++)
            {
                if (hitColliders[i].tag == "move")
                {
                    carryThing = (hitColliders[i].gameObject);
                    boxhere    = true;


                    carry          = true;
                    dropCarryTimer = 0.5f;
                    tilePickupAudio.PlayOneShot(mm.pickUpBox);
                    carryStart = carryThing.transform.position;
                    float df = (carryStart - front.position).sqrMagnitude;
                    float db = (carryStart - back.position).sqrMagnitude;
                    float dl = (carryStart - left.position).sqrMagnitude;
                    float dr = (carryStart - right.position).sqrMagnitude;
                    if (df < db && df < dr && df < dl)
                    {
                        carryTo = front.position;
                    }
                    else if (db < dr && db < dl)
                    {
                        carryTo = back.position;
                    }
                    else if (dr < dl)
                    {
                        carryTo = right.position;
                    }
                    else
                    {
                        carryTo = left.position;
                    }
                    tilePickupAudio.PlayOneShot(mm.happy);
                    if (chat)
                    {
                        cc.chat.text = "I am carrying an object, where should I put it?";
                    }
                    for (int j = 0; j < carryThing.transform.childCount; j++)
                    {
                        Transform c = carryThing.transform.GetChild(j);
                        if (c.CompareTag("robot_light"))
                        {
                            c.gameObject.SetActive(true);
                        }
                    }
                }
                //if (boxhere == false && engineHere == false && teleHere == false && carry == false)
                //{
                //    if (chat)
                //    {
                //        cc.chat.text = Name.Myname + "," + "What do you wanna pick up? Maybe you should get closer";
                //    }
                //    tilePickupAudio.PlayOneShot(mm.question);
                //    msgDispTimer = 2;
                //    string msg = "There is nothing to pick up";
                //    msgDisp.text = msg;

                //}
                //tilePickupAudio.PlayOneShot(mm.blastAudio);
            }
        }
        else if (Input.GetButtonDown("Fire2") && carry)
        {
            if (hitColliders.Length < 5)
            {
                if (dropCarryTimer <= 0)
                {
                    Vector3 forward = transform.TransformDirection(Vector3.left);
                    forward = new Vector3(3 * forward.z, 2, -3 * forward.x);
                    carryThing.transform.position = transform.position + forward;
                    carry = false;
                    tilePickupAudio.PlayOneShot(mm.putDownBox);
                    dropCarryTimer = 0.5f;
                    if (carryThing.GetComponent <Float>())
                    {
                        carryThing.GetComponent <Float>().begin = carryThing.transform.position;
                    }
                    for (int j = 0; j < carryThing.transform.childCount; j++)
                    {
                        Transform c = carryThing.transform.GetChild(j);
                        if (c.CompareTag("robot_light"))
                        {
                            c.gameObject.SetActive(false);
                        }
                    }
                    tilePickupAudio.PlayOneShot(mm.question);

                    if (chat)
                    {
                        cc.chat.text = "emmmmmmmm.......... " + Name.Myname + "," + "Do you think this is the right position to put this box???";
                    }
                }
            }
            else if (msgDisp)
            {
                msgDispTimer = 2;
                string msg = "I can not place box here.";
                tilePickupAudio.PlayOneShot(mm.scared);
                msgDisp.text = msg;
                if (chat)
                {
                    cc.chat.text = "There are too many things here. I can  not put a box  here";
                }
            }
        }


        if (carry && carryThing)
        {
            //carryThing.transform.position = transform.position + new Vector3(0, 15, 0);
            if (dropCarryTimer > 0.25f)
            {
                carryThing.transform.position = Vector3.Slerp(carryStart, carryTo, 4 * (0.5f - dropCarryTimer));
            }
            else
            {
                carryThing.transform.position = Vector3.Slerp(carryTo, transform.position + new Vector3(0, 15, 0), 4 * (0.25f - dropCarryTimer));
            }
        }

        if (Input.GetKey("r"))
        {
            gm.RestartLevel();
        }

        if (Input.GetButtonDown("Jump") && (color == Color.red))
        {
            bool nothing = true;
            for (int i = 0; i < hitColliders.Length; i++)
            {
                if (hitColliders[i].tag == "blast")
                {
                    Instantiate(blastFire, hitColliders[i].gameObject.transform.position + new Vector3(0, -10, 0), Quaternion.identity);

                    Destroy(hitColliders[i].gameObject);
                    tilePickupAudio.PlayOneShot(mm.blastAudio);
                    tilePickupAudio.PlayOneShot(mm.ability);
                    if (chat)
                    {
                        cc.chat.text = "Bomb!!!!!";
                    }

                    nothing = false;
                }
            }
            if (nothing)
            {
                if (chat)
                {
                    cc.chat.text = Name.Myname + "," + "Do you wanna me to blast air???";
                }
                msgDispTimer = 2;
                string msg = Name.Myname + ", there is nothing to blast";
                msgDisp.text = msg;
                ;
                tilePickupAudio.PlayOneShot(mm.question);
            }
        }

        if (Input.GetButton("Jump") && color == Color.green)
        {
            tilePickupAudio.PlayOneShot(mm.runfasterAudio);
            speed = 80;
            if (chat)
            {
                cc.chat.text = "Speed up!!!!!";
            }
            fire.SetActive(true);
        }
        else
        {
            fire.SetActive(false);
            speed = 40;
        }

        if (Input.GetButtonDown("Jump") && (color == Color.blue) && powerups.tele_num < 2)
        {
            if (chat)
            {
                cc.chat.text = Name.Myname + "," + "Remember put portal in a spacious place.Otherwise you will wanna take them back later";
            }
            Vector3 forward = transform.TransformDirection(Vector3.left);
            forward = new Vector3(5 * forward.z, 8, -5 * forward.x);
            powerups.Createtele(transform.position + forward, color);
        }
        //else if (Input.GetButtonDown("Jump"))
        //{



        //    for (int i = 0; i < hitColliders.Length; i++)
        //    {
        //        if (hitColliders[i].tag == "tele" && powerups.tele_num == 2)
        //        {

        //            float d1 = Vector3.Distance(powerups.yellowbox1.transform.position, transform.position);
        //            float d2 = Vector3.Distance(powerups.yellowbox2.transform.position, transform.position);
        //            if (d1 < d2)
        //            {
        //                tilePickupAudio.PlayOneShot(mm.teleportAudio);
        //                Vector3 off = 2 * powerups.yellowbox2.transform.TransformDirection(Vector3.up);

        //                transform.position = powerups.yellowbox2.transform.position + new Vector3(off.x, 0, off.z);
        //            }
        //            else if (d1 > d2)
        //            {
        //                tilePickupAudio.PlayOneShot(mm.teleportAudio);
        //                Vector3 off = 2 * powerups.yellowbox1.transform.TransformDirection(Vector3.up);
        //                transform.position = powerups.yellowbox1.transform.position + new Vector3(off.x, 0, off.z);
        //            }


        //        }

        //        //        if (hitColliders[i].tag == "Fixedtele")
        //        //        {
        //        //            teleController tc = hitColliders[i].GetComponent<teleController>();
        //        //            GameObject other = tc.teleport_other;

        //        //            tilePickupAudio.PlayOneShot(mm.teleportAudio);
        //        //            Vector3 off = 2 * other.transform.TransformDirection(Vector3.up);
        //        //            transform.position = other.transform.position + new Vector3(off.x, 0, off.z);



        //        //        }
        //        //    }
        //    }
        //}



        if (Input.GetButtonDown("Restart") && canMove == true)
        {
            Time.timeScale = 0;
            pauseMenu.SetActive(true);
            paused  = true;
            canMove = false;
        }

        if (Input.GetButtonDown("Fire1") && paused && control == true)
        {
            Time.timeScale = 1;
            controller.SetActive(false);
            pauseMenu.SetActive(false);
            control = false;
            canMove = true;
            paused  = false;
        }

        if (!hitWall)
        {
            lastHit += Time.deltaTime;
        }
        msgDispTimer -= Time.deltaTime;
        if (msgDispTimer < 0)
        {
            msgDispTimer = 0;
        }
        if (msgDisp)
        {
            msgDisp.color = new Color(1, 1, 1, msgDispTimer / 2);
        }
        dropCarryTimer = Mathf.Max(dropCarryTimer - Time.deltaTime, 0);
    }