Esempio n. 1
0
    //End of Turn Effects
    public void CheckPower(bool PlayerOneTurn)
    {
        if (PlayerOneTurn)
        {
            if (pearPower == 1)
            {
                //Lockdown first card
                powerUps.PearPower();
            }
            if (applePower == 1)
            {
                //lockdown second card
                powerUps.ApplePower();
            }
            if (bananaPower == 1)
            {
                //reshuffle
                powerUps.BananaPower();
            }
            if (cherryPower == 1)
            {
                //keep picks hidden
            }
            if (pineapplePower == 1)
            {
                //pick a square and place down two onions
                gameManager.InfoText.text = "Pineapple Power! Pick a card to place smelly onions";
                gameManager.powerUpMode   = true;
                gameManager.pineappleMode = true;
            }
            if (strawberryPower == 1)
            {
                //Effect is instant
            }
            if (watermelonPower == 1)
            {
                //dunno yet
            }
            if (jamPower == 1)
            {
                // award TWO points
                //Effect is instant
            }
            if (onionPower == 1)
            {
                //Effect is instant
            }
        }

        else if (!PlayerOneTurn)
        {
            if (pearPower == 2)
            {
                //Lockdown first card
                powerUps.PearPower();
            }
            if (applePower == 2)
            {
                //Lockdown second card
                powerUps.ApplePower();
            }
            if (bananaPower == 2)
            {
                //reshuffle
                powerUps.BananaPower();
            }
            if (cherryPower == 2)
            {
                //keep picks hidden
            }
            if (pineapplePower == 2)
            {
                //pick a square and place down two onions
                gameManager.InfoText.text = "Pineapple Power! Pick a card to place smelly onions";
                gameManager.powerUpMode   = true;
                gameManager.pineappleMode = true;
            }
            if (strawberryPower == 2)
            {
                //Effect is instant
            }
            if (watermelonPower == 2)
            {
                //dunno yet
            }
            if (jamPower == 2)
            {
                // award TWO points
                //Effect is instant
            }
            if (onionPower == 2)
            {
                //Effect is instant
            }
        }
    }