void BButton() { Debug.Log("Pressing B"); if (cooldown) { return; } if (!CheckBall(2.5f)) { return; } OnButtonPush?.Invoke(); StartCoroutine(Cooldown()); Debug.Log("hitball"); //Vector3 force = Vector3.Normalize(Ball.GameBall.transform.position - transform.position); Ball.instance.Watermelon(pView.transform.forward.x, pView.transform.forward.z, this.gameObject); pMove.Knockback(9000, 0.5f); }