public void LeaveLobby() { if (isServer) { //do something } else { localPlayer.PlayerLeaveLobby(); } NetworkManager.singleton.gameObject.GetComponent <NetDiscovery>().showButton = true; }
public void LeaveLobby() { if (isServer) { //do something } else { localPlayer.PlayerLeaveLobby(); } NetworkManager.singleton.gameObject.GetComponent <NetDiscovery>().showButton = true; }