Esempio n. 1
0
    private void EncodeSerialize(NetworkWriter writer, ServerState state)
    {
        int  id      = state.messageId;
        bool inhibit = state.inhibitReconciliation;
        int  input   = state.inputData;

        //TODO: compress
        writer.Write(id);
        writer.Write(inhibit);
        writer.Write(input);
        PlayerProperties properties = state.properties;

        properties.NetworkSerialize(writer);
    }