void InitializeButton()
    {
        button.interactable = false;
        stars [0].SetActive(false);
        stars [1].SetActive(false);
        stars [2].SetActive(false);
        starsHolder.SetActive(false);
        padlock.SetActive(true);
        if (PlayerPrefsController.GetLevel(level))
        {
            button.interactable = PlayerPrefsController.GetLevel(level);
            starsHolder.SetActive(button.interactable);
            padlock.SetActive(!button.interactable);
            switch (PlayerPrefsController.GetStars(level))
            {
            case 1:
                stars [0].SetActive(true);
                break;

            case 2:
                stars [0].SetActive(true);
                stars [1].SetActive(true);
                break;

            case 3:
                stars [0].SetActive(true);
                stars [1].SetActive(true);
                stars [2].SetActive(true);
                break;
            }
        }
    }
Esempio n. 2
0
 void UnlockNextLevel()
 {
     if (level < 3 && !PlayerPrefsController.GetLevel(level + 1))
     {
         PlayerPrefsController.SetLevel(level + 1);
     }
 }
Esempio n. 3
0
    private void ResetPlayerNameAndScore(int index)
    {
        playerText[index].text = PlayerPrefsController.GetPlayer(index + 1);

        scoreText[index].text = PlayerPrefsController.GetScore(index + 1) == 0 ?
                                "-" :
                                PlayerPrefsController.GetScore(index + 1).ToString();
        levelText[index].text = PlayerPrefsController.GetScore(index + 1) == 0 ?
                                "-" :
                                PlayerPrefsController.GetLevel(index + 1);
    }