public void OnDifficultyChanged()
 {
     if (SceneManager.GetActiveScene().name == "Main Menu" == false)
     {
         float currentHealthPercent = currentHealth / maxHealth;
         maxHealth     = baseHealth * PlayerPrefsController.GetDifficultyMultiplier_CastleHealth();
         currentHealth = maxHealth * currentHealthPercent;
         UpdateDisplay();
     }
 }
    void Start()
    {
        currentHealth = baseHealth * PlayerPrefsController.GetDifficultyMultiplier_CastleHealth();
        maxHealth     = currentHealth;

        healthText        = GetComponentInChildren <Text>();
        healthBar         = transform.Find("Health Bar").GetComponent <RectTransform>();
        maskStartingWidth = healthBar.sizeDelta.x;
        levelController   = LevelController.instance;

        UpdateDisplay();
    }