private void ApplyDefaultSettings() { PlayerPrefController.SetTurnLimit(40); PlayerPrefController.SetDifficultyLevel(2); PlayerPrefController.SetTutorialToggle(1); PlayerPrefController.SetVolume(1); PlayerPrefController.SetInitialGameStatus(1); PlayerPrefController.SetDragHold(0); }
public void SetDifficulty() { int difficultyLevel = (int)difficultySlider.value; switch (difficultyLevel) { case 1: // Easy difficultyText.text = "Easy"; break; case 2: // Normal difficultyText.text = "Normal"; break; case 3: // Expert difficultyText.text = "Expert"; break; } PlayerPrefController.SetDifficultyLevel(difficultyLevel); }