Esempio n. 1
0
        void GetPlayerInput()
        {
            if (PlayerPawn == null)
            {
                return;
            }

            Vector3 Direction = GameInfo.InputCtrl.GetAimDirection();

            Direction.y = PlayerPawn.transform.position.y;

            PlayerPawn.RotatePawn(Direction);

            if (GameInfo.InputCtrl.GetPress())
            {
                PlayerPawn.ActivateThrusters();
            }
        }