public void AnimateNextTurn() { boardOverlayAnimation.Play(); if (isPlayer1Turn) { player1.PlayPortraitAnimation(); player2.StopPortraitAnimation(); } else { player1.StopPortraitAnimation(); player2.PlayPortraitAnimation(); } }
public void AnimateNextTurn() { boardOverlayAnimation.Play(); if (isPlayer1Turn) { player1.PlayPortraitAnimation(); player2.StopPortraitAnimation(); } else { player1.StopPortraitAnimation(); player2.PlayPortraitAnimation(); } }