public static void Enable()
 {
     if (!DrawUtilities.ShouldRun())
     {
         return;
     }
     MiscOptions.Compass = OV_PlayerLifeUI.WasCompassEnabled;
     PlayerLifeUI.updateCompass();
 }
Esempio n. 2
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    public static void Enable()
    {
        bool flag = !DrawUtilities.ShouldRun();

        if (!flag)
        {
            MiscOptions.Compass = OV_PlayerLifeUI.WasCompassEnabled;
            PlayerLifeUI.updateCompass();
        }
    }
Esempio n. 3
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        public static void Disable()
        {
            if (!DrawUtilities.ShouldRun())
            {
                return;
            }

            WasCompassEnabled   = MiscOptions.Compass;
            MiscOptions.Compass = false;

            PlayerLifeUI.updateCompass();
        }
Esempio n. 4
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        public static void Disable()
        {
            bool flag  = !DrawUtilities.ShouldRun();
            bool flag2 = !flag;

            if (flag2)
            {
                OV_PlayerLifeUI.WasCompassEnabled = MiscOptions.Compass;
                MiscOptions.Compass = false;
                PlayerLifeUI.updateCompass();
            }
        }