Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        int i = 1;

        foreach (var player in Players)
        {
            PlayerLifeUI life = Instantiate(PlayerLifeUIPrefab, ListOfPlayersLife.transform);
            PlayerLifeUIList.Add(player, life);
            life.Setup(player, i);
            ++i;
        }

        PlayerLifeUIPrefab.gameObject.SetActive(false);
    }