Esempio n. 1
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        public void VectorChanged_AddWhileNotAttached_AttachNotCalled()
        {
            BehaviorCollection behaviorCollection = new BehaviorCollection();
            StubBehavior       stub = new StubBehavior();

            behaviorCollection.Add(stub);

            TestUtilities.AssertNotAttached(stub);
        }
Esempio n. 2
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        public void VectorChanged_DuplicateAdd_ExceptionThrown()
        {
            BehaviorCollection behaviorCollection = new BehaviorCollection();
            StubBehavior       stub = new StubBehavior();

            behaviorCollection.Add(stub);

            TestUtilities.AssertThrowsInvalidOperationException(() => behaviorCollection.Add(stub));
        }
Esempio n. 3
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        public void Attach_MultipleObjects_ExceptionThrown()
        {
            BehaviorCollection behaviorCollection = new BehaviorCollection();
            StubBehavior       stub = new StubBehavior();

            behaviorCollection.Attach(new Button());

            TestUtilities.AssertThrowsInvalidOperationException(() => behaviorCollection.Attach(new StackPanel()));
        }
Esempio n. 4
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        public void VectorChanged_RemoveWhileNotAttached_DetachNotCalled()
        {
            BehaviorCollection behaviorCollection = new BehaviorCollection();

            StubBehavior behavior = new StubBehavior();

            behaviorCollection.Add(behavior);
            behaviorCollection.Remove(behavior);

            TestUtilities.AssertNotDetached(behavior);
        }
Esempio n. 5
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        public void VectorChanged_RemoveWhileAttached_Detached()
        {
            BehaviorCollection behaviorCollection = new BehaviorCollection();

            behaviorCollection.Attach(new ToggleButton());

            StubBehavior behavior = new StubBehavior();

            behaviorCollection.Add(behavior);
            behaviorCollection.Remove(behavior);

            TestUtilities.AssertDetached(behavior);
        }
Esempio n. 6
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        public void VectorChanged_ReplaceWhileAttached_OldDetachedNewAttached()
        {
            BehaviorCollection behaviorCollection = new BehaviorCollection();

            behaviorCollection.Attach(new Button());

            StubBehavior first = new StubBehavior();

            behaviorCollection.Add(first);

            StubBehavior second = new StubBehavior();

            behaviorCollection[0] = second;

            TestUtilities.AssertDetached(first);

            TestUtilities.AssertAttached(second, behaviorCollection.AssociatedObject);
        }
Esempio n. 7
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 public static void AssertNotAttached(StubBehavior behavior)
 {
     Assert.Equal(0, behavior.AttachCount);  // "The behavior should not be attached."
     Assert.Null(behavior.AssociatedObject); // "The AssociatedObject should be null for a non-attached Behavior."
 }
Esempio n. 8
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 public static void AssertAttached(StubBehavior behavior, IAvaloniaObject?associatedObject)
 {
     Assert.Equal(1, behavior.AttachCount);                     // "The behavior should be attached."
     Assert.Equal(associatedObject, behavior.AssociatedObject); // "The AssociatedObject of the Behavior should be what it was attached to."
 }
Esempio n. 9
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 public static void AssertNotDetached(StubBehavior behavior)
 {
     Assert.Equal(0, behavior.DetachCount); // "The Behavior should not be detached."
 }
Esempio n. 10
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 public static void AssertDetached(StubBehavior behavior)
 {
     Assert.Equal(1, behavior.DetachCount);  // "The Behavior should be detached."
     Assert.Null(behavior.AssociatedObject); // "A Detached Behavior should have a null AssociatedObject."
 }