void Start() { HealthBar = GetComponent <Image>(); Player = FindObjectOfType <PlayerControll>(); // HealthText = GetComponent<Text>(); // CurrentHealth = Player._hpPl; }
void OnTriggerEnter(Collider coll) { try{ if (coll.transform.gameObject.layer == 8 || coll.transform.gameObject.layer == 11) { coll.transform.GetComponent <BlockObject> ().destroyThis(); } else if (coll.transform.gameObject.layer == 10) { coll.transform.gameObject.SetActive(false); } else if (coll.transform.gameObject.layer == 9) { PlayerControll p = coll.transform.GetComponent <PlayerControll> (); if (p.myPhaseController.hasAuthority) { p.findFreePlace(); if (p.myPhaseController.isAlive) { p.myPhaseController.CmdGetDamage(1); } } } else if (coll.transform.gameObject.layer == 13) { coll.gameObject.SetActive(false); } }catch { } }
public static void LateUpdate() { if (!DeadCam.show) { return; } if (SpecCam.show) { return; } if (DeadCam.go == null) { DeadCam.go = null; DeadCam.show = false; BasePlayer.deadflag = 0; if (Client.ID >= 0) { PlayerControll.Player[Client.ID].DeadFlag = 0; } return; } Camera.main.transform.position = DeadCam.go.transform.position; Camera.main.transform.rotation = Quaternion.Euler(DeadCam.go.transform.eulerAngles.x, DeadCam.go.transform.eulerAngles.y + 90f, DeadCam.go.transform.eulerAngles.z + 90f); PlayerControll.CheckVisible(); if (DeadCam.setspectime != 0f && Time.time > DeadCam.setspectime) { DeadCam.setspectime = 0f; SpecCam.SetActive(true); SpecCam.SetFPCam(); Message.badge_name = string.Empty; } }
// Start is called before the first frame update private void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControll>(); health = player.health; score = 0; MyGUIManager.setScore(score.ToString()); }
void Start() { AmountBullettsImg = GetComponent <Image>(); Player = FindObjectOfType <PlayerControll>(); //AmountAmmoText = GetComponent<Text>(); //CurrentAmmoBullets = Player._bulletsPl; }
// Start is called before the first frame update void Start() { gamemanager = GameObject.Find("GameManager").GetComponent <GameManager>(); warpzone1 = GameObject.Find("warpzone1"); warpzone2 = GameObject.Find("warpzone2"); warpzone3 = GameObject.Find("warpzone3"); warpzone4 = GameObject.Find("warpzone4"); warpzone5 = GameObject.Find("warpzone5"); warpzone6 = GameObject.Find("warpzone6"); warpzone7 = GameObject.Find("warpzone7"); warpzone8 = GameObject.Find("warpzone8"); if (!training) { //player = GameObject.Find("Player"); playercontroll = player.GetComponent <PlayerControll>(); } else { //player = GameObject.Find("Player_AI"); player_AI = player.GetComponent <Player_AI>(); } //Enemy = GameObject.Find("Enemy"); enemy_AI = Enemy.GetComponent <EnemyAI>(); enemy_2AI = Enemy_2.GetComponent <Enemy_2AI>(); enemy_3AI = Enemy_3.GetComponent <Enemy_3AI>(); }
private void PlayerMovement(PlayerControll pc) { if (Input.GetKey(KeyCode.W)) { pc.transform.position += Vector3.up * Time.deltaTime * pc.speed; } if (Input.GetKey(KeyCode.S)) { pc.transform.position += Vector3.down * Time.deltaTime * pc.speed; } if (Input.GetKey(KeyCode.A)) { pc.transform.position += Vector3.left * Time.deltaTime * pc.speed; } if (Input.GetKey(KeyCode.D)) { pc.transform.position += Vector3.right * Time.deltaTime * pc.speed; } if (pc.transform.position.x <= Camera.main.transform.position.x - 8.9f) { pc.transform.position = new Vector3(Camera.main.transform.position.x - 8.9f, pc.transform.position.y, pc.transform.position.z); } if (pc.transform.position.x >= Camera.main.transform.position.x + 8.9f) { pc.transform.position = new Vector3(Camera.main.transform.position.x + 8.9f, pc.transform.position.y, pc.transform.position.z); } if (pc.transform.position.y <= Camera.main.transform.position.y - 5) { pc.transform.position = new Vector3(pc.transform.position.x, Camera.main.transform.position.y - 5, pc.transform.position.z); } if (pc.transform.position.y >= Camera.main.transform.position.y + 5) { pc.transform.position = new Vector3(pc.transform.position.x, Camera.main.transform.position.y + 5, pc.transform.position.z); } }
public static void LateUpdate() { if (!SpecCam.show) { BlackScreen.SetActive(false); return; } if (SpecCam.mode == 0) { SpecCam.FreeCam(); } else if (SpecCam.mode == 1) { SpecCam.FPCam(); } if (Input.GetKeyUp(KeyCode.Mouse1) && ScoreBoard.gamemode != 3) { if (SpecCam.mode == 0) { SpecCam.SetFPCam(); } else { SpecCam.mode = 0; GameObject gameObject = GameObject.Find("WeaponCamera"); gameObject.GetComponent <Camera>().cullingMask = 0; } } PlayerControll.CheckVisible(); if (SpecCam.mode == 1 && SpecCam.FID >= 0) { PlayerControll.vps[SpecCam.FID] = false; PlayerControll.vp[SpecCam.FID] = false; } }
protected override void Start() { base.Start(); controller = GetComponent <PlayerControll>(); gunControll = GetComponent <GunControll>(); viewCamera = Camera.main; }
void Awake() { shootScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControll>(); line = GetComponent <LineRenderer>(); line.SetPosition(0, transform.position); if (shootScript.aimingForHit) { line.SetPosition(1, shootScript.hitPoint); } else { line.SetPosition(1, shootScript.nonHitPoint); } color1 = line.startColor; color2 = line.endColor; line.enabled = true; if (shootScript.aimingForHit) { if (shootScript.enemyHit) { Instantiate(bloodBurst, shootScript.hitPoint, Quaternion.identity); } else { Instantiate(burst, shootScript.hitPoint, Quaternion.identity); } } colorTimer = color1.a; }
// Start is called before the first frame update void Start() { thePlayer = FindObjectOfType <PlayerControll>(); thePlayer.transform.position = transform.position; theCamera = FindObjectOfType <CameraController>(); theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z); }
private void Awake() { AmountAmmoText = GetComponent <Text>(); AmountBombText = GetComponent <Text>(); HealthText = GetComponent <Text>(); HealthBar = GetComponent <Image>(); Player = FindObjectOfType <PlayerControll>(); }
private void Start() { rbe = GetComponent <Rigidbody2D>(); colider = GetComponent <CircleCollider2D>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControll>(); playerPos = GameObject.FindGameObjectWithTag("Player").GetComponent <Transform>(); radius = colider.radius; }
public void attachCamera(PlayerControll player) { if (myPLayer == null) { myPLayer = player.myPhaseController; } CameraPivot.instance.player = player.transform; }
void Start() { player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControll>(); rb = GetComponent <Rigidbody2D>(); target = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControll>(); moveDirection = (target.transform.position - transform.position).normalized * moveSpeed; rb.velocity = new Vector2(moveDirection.x, moveDirection.y); }
private void Start() { PlayerControll = PlayerControll == null?GetComponent <PlayerControll>() : PlayerControll; if (PlayerControll == null) { Debug.LogError("Player not set to controller"); } }
void OnTriggerStay2D(Collider2D other) { PlayerControll pc = other.GetComponent <PlayerControll>(); if (pc != null) { pc.ChangeHealth(-1); } }
void Start() { healthImg = healthImgObj.GetComponent <Image>(); startCol = healthImg.color; //playerHealth = maxPlayerHealth; shotsTextComp = shotsText.GetComponent <Text>(); shotScript = GetComponent <PlayerControll>(); //ammo = startAmmo; }
//与玩家的碰撞检测 void OnCollisionEnter2D(Collision2D other) { PlayerControll pc = other.gameObject.GetComponent <PlayerControll>(); if (pc != null) { pc.ChangeHealth(-1); } }
public override void Update(PlayerControll pc) { pc.countDown -= Time.deltaTime * 2; PlayerMovement(pc); MovePastBots(pc); TimeUpReset(pc); }
// Start is called before the first frame update void Start() { InvokeRepeating("enemySpawn", delay, interval); playerControlScript = GameObject.Find("Player").GetComponent <PlayerControll>(); kills = 0; Kills.text = "Kills: " + kills; UpdateKills(1); }
public override void Update(PlayerControll pc) { Camera.main.transform.position = Vector3.Lerp(start, end, t); t += Time.deltaTime * 2f; if (t > 1) { t = 1; pc.ChangeState(pc.StateIdle); } }
public static void SetActive(bool val) { if (SpecCam.show) { return; } if (val) { BasePlayer.deadflag = 1; HUD.sHealth = "0"; PlayerControll.Player[Client.ID].DeadFlag = 1; vp_FPInput.cs.AllowGameplayInput = false; bool deathRD = false; if (ScoreBoard.gamemode == 3 && BasePlayer.team == 0) { deathRD = true; } DeadCam.go = PlayerControll.CreatePlayerRD(Client.ID, 0, 0, deathRD); if (DeadCam.go == null) { return; } DeadCam.ChangeLayersRecursively(DeadCam.go, LayerMask.NameToLayer("Hidden")); DeadCam.go = GameObject.Find(DeadCam.go.name + "/Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head"); DeadCam.show = true; if (DeadCam.go == null) { MonoBehaviour.print("gameobject no found"); } vp_FPWeaponHandler.cs.m_CurrentWeaponID = -1; vp_FPInput.cs.Player.SetWeapon.TryStart <int>(0); ScoreTop.UpdateData(); GameObject gameObject = GameObject.Find("WeaponCamera"); gameObject.GetComponent <Camera>().cullingMask = 0; Message.SetDead(true); PlayerNames.hideradar = true; if ((ScoreBoard.gamemode == 1 || ScoreBoard.gamemode == 2 || ScoreBoard.gamemode == 3) && GameData.restartroundmode != 1) { DeadCam.setspectime = Time.time + 3f; } } else { DeadCam.go = null; DeadCam.show = false; BasePlayer.deadflag = 0; if (Client.ID != -1) { PlayerControll.Player[Client.ID].DeadFlag = 0; } GameObject gameObject2 = GameObject.Find("WeaponCamera"); gameObject2.GetComponent <Camera>().cullingMask = -2147483648; DeadCam.setspectime = 0f; } }
public void OnEnable() { if (inputActions == null) { inputActions = new PlayerControll(); inputActions.PlayerMovement.Movement.performed += inputActions => movementInput = inputActions.ReadValue <Vector2>(); inputActions.PlayerMovement.Camera.performed += i => cameraInput = i.ReadValue <Vector2>(); } inputActions.Enable(); }
void Awake() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } }
private void MovePlayer() { this.playerScript = GameManager.Singleton.PlayerObject.GetComponent <PlayerControll>(); switch (DirectionString) { case "up": this.playerScript.Vertical = 1; break; case "down": this.playerScript.Vertical = -1; break; case "left": this.playerScript.Horizontal = -1; break; case "right": this.playerScript.Horizontal = 1; break; case "leftup": this.playerScript.Horizontal = -1; this.playerScript.Vertical = 1; break; case "leftdown": this.playerScript.Horizontal = -1; this.playerScript.Vertical = -1; break; case "rightup": this.playerScript.Horizontal = 1; this.playerScript.Vertical = 1; break; case "rightdown": this.playerScript.Horizontal = 1; this.playerScript.Vertical = -1; break; case "turn": this.playerScript.isTurn = !this.playerScript.isTurn; if (this.playerScript.isTurn) { GetComponent <Image>().sprite = ButtonSprites[1]; } else { GetComponent <Image>().sprite = ButtonSprites[0]; } break; } }
private GameObject chairToSit; // points to chair when player is staying at ti's collider void Awake() { if (pc == null) { pc = this; } else if (pc != this) { Destroy(gameObject); } }
// Use this for initialization void Start() { if(findEnemy == null) findEnemy = GameObject.Find (itemConst.Finder).GetComponent<FindEnemy>(); if(charaCont == null) charaCont = GameObject.Find (itemConst.player).GetComponent<PlayerControll> (); bulletDefaultPosition = GameObject.Find (itemConst.playerRightHand).transform.position; GetEnemyAndShooting (); Destroy (this.gameObject, 1); }
public bool next = true; //Update에서 계속 i,j++을 막기위함 // Start is called before the first frame update void Start() { station = GetComponent <Image>(); clear.SetActive(false); nowstation = GameObject.Find("nowStation").GetComponent <Text>(); nextstation = GameObject.Find("nextStation").GetComponent <Text>(); station.fillAmount = 0; play = FindObjectOfType <PlayerControll>(); vect = new Vector3(-825, 0, 0); // 전철 아이콘 초기 위치 nowstation.text = stations.station1[one - 1]; //처음역(현재) nextstation.text = stations.station1[two]; //다음역 }
// Use this for initialization void Start() { gameObject.SetActive (true); playerObj = GameObject.Find("Boxs2nd1"); playercontroll = playerObj.GetComponent<PlayerControll>(); //retryBtn = GameObject.Find ("ButtonRetry"); retryBtn.SetActive (false); startCube = GameObject.Find ("StartCube"); startcubeanim = startCube.GetComponent<startCubeAnim> (); }
// Use this for initialization void Start() { playercontroll = FindObjectOfType <PlayerControll>(); rb = GetComponent <Rigidbody2D>(); coinCounter = 0; starCounter = 0; //lade den aktuellen HighScore highScoreText.text = "Highscore: " + PlayerPrefs.GetInt("Highscore").ToString(); scoreText.text = coinCounter.ToString(); starText.text = starCounter.ToString(); }
public void Restart() { Instance = null; TerrainController.OnRenderComplete -= OnRenderComplete; //NPCControll.OnNpcDestroyed -= OnNpcDestroyed; TerrainController.Instance.ClearChunks(); TerrainController.blockTypes.Clear(); TerrainController.Chunks.Clear(); TerrainController.Instance = null; timeCount = 0.0f; playerScript = null; Destroy(gameObject); Application.LoadLevel("Start"); }
//public GameObject retryConfirmBtn; //public GameObject cancelBtn; // Use this for initialization void Start() { print ("StartBtn.Start() called"); gameObject.SetActive (true); playerObj = GameObject.Find("Boxs2nd2"); playercontroll = playerObj.GetComponent<PlayerControll>(); //retryBtn = GameObject.Find ("ButtonRetry"); confirmPanel.SetActive (false); retryBtn.SetActive (false); startCube = GameObject.Find ("StartCube"); startcubeanim = startCube.GetComponent<startCubeAnim> (); memoryObj = GameObject.Find ("MemoryObject"); memorize = memoryObj.GetComponent<Memorize> (); memorize.fMemoryStageName (); }
// Use this for initialization void Start() { p1 = transform.root.GetComponent<PlayerControll>(); }
// Use this for initialization void Start () { ctl = player.GetComponent<PlayerControll> (); }
void Start() { style.fontSize = 20; style.padding = new RectOffset(25, 0,5, 0); controlScript = gameObject.GetComponent<GameControllScript>(); playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControll>(); GUI.matrix = Matrix4x4.TRS(new Vector3(0, 0, 0), Quaternion.identity, new Vector3(Screen.width / standardResolutionX, Screen.height /standardResolutionY, 1)); float relativeScreenSize = Screen.width/standardResolutionX; Rect newInset = new Rect(885*relativeScreenSize,129*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); rapidButtonTexture.pixelInset =newInset; newInset = new Rect(885*relativeScreenSize,95*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); sniperButtonTexture.pixelInset =newInset; newInset = new Rect(885*relativeScreenSize,62*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); heavyButtonTexture.pixelInset =newInset; newInset = new Rect(885*relativeScreenSize,16*relativeScreenSize,125*relativeScreenSize,33*relativeScreenSize); sellButtonTexture.pixelInset =newInset; }
void Start() { playerObject = GameObject.FindGameObjectWithTag("Player"); playerControll = playerObject.GetComponent<PlayerControll>(); state = GameState.Instance; playerDead = false; playerFinished = false; playerStarted = false; playtime = 0f; currentHighScore = PlayerPrefs.GetFloat("HigScore_" + state.currentLevel); unPause(); }
void Start() { Instance = this; MovementJoystick.ButtonDown += JoyStickDown; MovementJoystick.ButtonPressed += JoyStickDrag; MovementJoystick.ButtonUp += JoyStickUp; RotateJoystick.ButtonDown += RotateDown; RotateJoystick.ButtonPressed += RotatePressed; RotateJoystick.ButtonUp += RotateUp; Stats.HealthPoints = Stats.MaxHealthPoint; Agent.speed = Stats.HighSpeed; GameCamera.OnHit += CameraControllEvent; GameCamera.OnMobHit += OnMobTap; Stats.Energy = Stats.MaxEnergy; Skills[0] = new Rush(); Skills[1] = new RoundAttack(); Skills[2] = new Toss(); Skills[3] = new PentagoneAttack(); SkillPanel.Instance.SetButtonsSettings(); StartLocalPosition = Animator.gameObject.transform.localPosition; }
// Use this for initialization void Start () { playerObj = GameObject.Find("Boxs2nd2"); playercontroll = playerObj.GetComponent<PlayerControll>(); }
// Use this for initialization void Start() { if(charaCont == null) charaCont = this.transform.parent.GetComponent<PlayerControll> (); }
// Use this for initialization void Start() { playercontroll = GameObject.Find ("Boxs2nd2").GetComponent<PlayerControll> (); createstagecontroll = GameObject.Find ("Main").GetComponent<CreateStageControll> (); origin = gameObject.tag; StartCoroutine ("fBlockIsOnGroundFlag"); if (gameObject.tag == "TurnL") { clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject; clone.transform.SetParent(transform); StartCoroutine ("fRollLObject"); } if (gameObject.tag == "TurnR") { clone = Instantiate (turnCanvas, transform.position, Quaternion.Euler (90, 0, 0)) as GameObject; clone.transform.localScale = new Vector3(-1 * clone.transform.localScale.x, clone.transform.localScale.y, clone.transform.localScale.z); clone.transform.SetParent(transform); StartCoroutine ("fRollRObject"); } //********************************************* 0629 igarashi start if (gameObject.tag == "Bomb") { StartCoroutine ("fBombObject"); } //********************************************* 0629 igarashi end //-------------------------------------------------0715 kawashima add mainkawashima = GameObject.Find ("Main").GetComponent<MainKawashima> (); stagecontroll = GameObject.Find ("Main").GetComponent<Stage01ControlKawashima> (); }
// Use this for initialization void Start() { if(findEnemy == null) findEnemy = GameObject.Find (itemConst.Finder).GetComponent<FindEnemy>(); if(charaCont == null) charaCont = GameObject.Find (itemConst.player).GetComponent<PlayerControll> (); if (Effect == null) Effect = this.transform.FindChild ("Effect").gameObject; GetEnemyAndShootingInit (); }
// Use this for initialization void Start() { pc = GetComponent<PlayerControll>(); }
// Update is called once per frame void Update() { if(!en) { en = pc.enemy.GetComponent<PlayerControll>(); } CheckDistance(); States(); AIAgent(); }