Esempio n. 1
0
    public void showTable()
    {
        PlayerStr [] players = new PlayerStr[Prototype.NetworkLobby.LobbyPlayerList._instance.Players.Count];

        for (int i = 0; i < players.Length; i++)
        {
            players[i].name  = Prototype.NetworkLobby.LobbyPlayerList._instance.Players[i].playerName;
            players[i].color = Prototype.NetworkLobby.LobbyPlayerList._instance.Players[i].playerColor;
            players[i].score = MyNetManager.instance.playersOnServer [i].score.Score;
        }
        lastPlayerText.text = lastPlayer;
        players             = sort(players);
        int lastDepth = PlayerPrefs.GetInt("depth");
        int depth     = 0;

        int.TryParse(UIController.instance.depthText.text.Substring(7), out depth);
        Debug.Log(UIController.instance.depthText.text.Substring(7) + ";" + depth);
        if (depth < lastDepth)
        {
            recordText.text = "НОВЫЙ РЕКОРД!\nМакс. глубина:";
            PlayerPrefs.SetInt("depth", depth);
        }
        depthText.text = depth.ToString();
        foreach (var player in players)
        {
            PlayerAdapter adap = Instantiate(adapter.Prefab, container.transform).GetComponent <PlayerAdapter> ();
            adap.apply(player.name, player.score.ToString(), player.color);
        }
    }