Esempio n. 1
0
        protected override void Dispose(bool connectionLost)
        {
            RunCatchLog(() => Context.PlayerSettings.GetAllAsList().ForEach(p => PlayerAdapter.UpdateTimePlayed(p.Login)), "Error updatimg TimePlayed for all players while disposing the plugin.");
            DisposePlugins(connectionLost);

            // enforce connection close here later

            Context.RPCClient.Callbacks.BeginRace        -= Callbacks_BeginRace;
            Context.RPCClient.Callbacks.EndRace          -= Callbacks_EndRace;
            Context.RPCClient.Callbacks.PlayerConnect    -= Callbacks_PlayerConnect;
            Context.RPCClient.Callbacks.PlayerDisconnect -= Callbacks_PlayerDisconnect;
            Context.RPCClient.Callbacks.PlayerFinish     -= Callbacks_PlayerFinish;
            Context.RPCClient.Callbacks.PlayerChat       -= Callbacks_PlayerChat;
        }
Esempio n. 2
0
 private void Callbacks_PlayerDisconnect(object sender, PlayerDisconnectEventArgs e)
 {
     RunCatchLog(() => PlayerAdapter.UpdateTimePlayed(e.Login), "Error in Callbacks_PlayerDisconnect Method.", true);
 }