Esempio n. 1
0
 void Update()
 {
     if (trigger && Input.GetKeyDown(KeyCode.R))
     {
         PlayerAdapter.SetVelocity(Vector2.zero);
         player.SetActive(false);
         gateParticleSystem.SetActive(true);
         gateParticleSystem.transform.position = player.transform.position;
         Invoke("DeactivateGemGameObject", gateParticleSystem.GetComponent <ParticleSystem>().main.duration);
     }
 }