void ReleaseDesignerOutlets() { if (PauseButton != null) { PauseButton.Dispose(); PauseButton = null; } if (PlayButton != null) { PlayButton.Dispose(); PlayButton = null; } if (StopButton != null) { StopButton.Dispose(); StopButton = null; } if (TempoField != null) { TempoField.Dispose(); TempoField = null; } if (LayerCollection != null) { LayerCollection.Dispose(); LayerCollection = null; } }
/// <summary> Disposes of the menu </summary> public override void Dispose() { base.Dispose(); PlayButton?.Dispose(); StoreButton?.Dispose(); _Title.Dispose(); }
private void GameOnGameOver(object sender, EventArgs eventArgs) { AllGamesOver = (bc.Game.IsGameOver); if (!AllGamesOver) { return; } ShowAchievement("No more moves", "GAME OVER"); #if GOOGLE_ANALYTICS EasyTracker.GetTracker().SendEvent("GameOver" + bc.Game.GameDefinition.UniqueId, "Score", null, TotalScore); EasyTracker.GetTracker().SendEvent("GameOver" + bc.Game.GameDefinition.UniqueId, "Moves", null, bc.Game.Moves); if (TotalScore == bc.Game.GameData.BestScore) { EasyTracker.GetTracker().SendEvent("BestScore" + bc.Game.GameDefinition.UniqueId, "BestScore", null, bc.Game.GameData.BestScore); } #endif ShowShare = true; PlayGrid.IsHitTestVisible = true; PlayGrid.AnimateAsync(new FadeInAnimation()); PlayButton.IsHitTestVisible = true; PlayButton.AnimateAsync(new BounceInUpAnimation()); bc.SaveData(); }
public override void Render() { base.Render(); PlayButton.Render(); QuitButton.Render(); _title.Render(); }
protected override void LoadComplete() { changeBackground = new Bindable <bool>(true); changeBackground = config.GetBindable <bool>(StreamGameSettings.ChangeBackground); changeBackground.ValueChanged += change => { if (!change.NewValue) { backgroundStack.Push(new BackgroundScreenDefault()); } }; FileStream music = File.OpenRead(Directory + @"\level.ogg"); PlayButton button; Add(button = new PlayButton(new TrackBass(music) { Looping = true }) { Size = new Vector2(30), Margin = new MarginPadding(10) }); base.LoadComplete(); }
private void ShowTransportGrid() { InlineFrame.IsEnabled = false; if (InlineFrame.Content is IXboxInputPage) { ((IXboxInputPage)InlineFrame.Content).PreserveFocus(); } //TransportControlGrid.Visibility = Visibility.Visible; transportGridAnimating = true; Storyboard storyboard = ((Storyboard)TransportControlGrid.Resources["EnterStoryboard"]); EventHandler <object> handler = null; handler = new EventHandler <object>((x, y) => { storyboard.Completed -= handler; transportGridAnimating = false; transportGridVisible = true; TransportControlGrid.IsHitTestVisible = true; PlayButton.Focus(FocusState.Keyboard); ElementSoundPlayer.Play(ElementSoundKind.Show); }); storyboard.Completed += handler; storyboard.Begin(); }
/// <summary> /// Event handler for when keydown is pressed with focus on the game form. Relevant for enter key. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void GameForm_KeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.Enter) { PlayButton.PerformClick(); } }
public PreviewButton() { Height = 42; Children = new Drawable[] { bg = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black.Opacity(0.25f), }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = 3, Child = progress = new Box { RelativeSizeAxes = Axes.Both, Width = 0f, Alpha = 0f, }, }, playButton = new PlayButton { Anchor = Anchor.Centre, Origin = Anchor.Centre, Size = new Vector2(18), }, }; Action = () => playing.Value = !playing.Value; playing.ValueChanged += newValue => progress.FadeTo(newValue ? 1 : 0, 100); }
private void Awake() { #if !UNITY_EDITOR Camera.main.orthographicSize *= 2.0f; #endif SpaceUtil.Init(); SpaceLarge.Init(); SpaceSmall.Init(); PlayButton.Init(); Title.Init(); Title.PositionY = SpaceUtil.WorldMap.Top.y - Title.BoxMap.Height; Vector2 buttonSize = PlayButton.ButtonSize; Vector2 buttonSizeHalf = buttonSize * 0.5f; PlayButton.PositionY = SpaceUtil.WorldMap.Center.y + buttonSizeHalf.y + ButtonOffsetHalf; OptionsButton.PositionY = SpaceUtil.WorldMap.Center.y - buttonSizeHalf.y - ButtonOffsetHalf; PlayVeryEasy.PositionY = SpaceUtil.WorldMap.Center.y + ((buttonSize.y + ButtonOffset) * 2); PlayEasy.PositionY = SpaceUtil.WorldMap.Center.y + (buttonSize.y + ButtonOffset); PlayMedium.PositionY = SpaceUtil.WorldMap.Center.y; PlayHard.PositionY = SpaceUtil.WorldMap.Center.y - (buttonSize.y + ButtonOffset); PlayVeryHard.PositionY = SpaceUtil.WorldMap.Center.y - ((buttonSize.y + ButtonOffset) * 2); SetPlayAndOptionButtonsEnabled(true); SetDifficultyButtonsEnabled(false); }
void ReleaseDesignerOutlets() { if (AudioUnitTableView != null) { AudioUnitTableView.Dispose(); AudioUnitTableView = null; } if (NoViewLabel != null) { NoViewLabel.Dispose(); NoViewLabel = null; } if (PlayButton != null) { PlayButton.Dispose(); PlayButton = null; } if (PresetTableView != null) { PresetTableView.Dispose(); PresetTableView = null; } if (ViewContainer != null) { ViewContainer.Dispose(); ViewContainer = null; } }
//open screen private void StartButton_Click(object sender, EventArgs e) { StartButton.Hide(); PlayButton.Show(); numericUpDown1.Show(); HowManyText.Text = "How Many Letters In The Word?"; }
void Start() { fws = fws.GetComponent <Light>(); ShowMovesButton.GetComponent <Button> (); PlayButton.GetComponent <Button> (); ReplayButton.GetComponent <Button> (); PlayButtonText = PlayButton.transform.Find("Text").GetComponent <Text>(); ShowMovesButtonText = ShowMovesButton.transform.Find("Text").GetComponent <Text> (); keimenaki = omilia.transform.Find("omilia").GetComponent <Text> (); tip1 = tip01.transform.Find("tip1").GetComponent <Text> (); tip2 = tip02.transform.Find("tip2").GetComponent <Text> (); next = tip02.transform.Find("Symbol-forward").GetComponent <Text> (); previous = tip01.transform.Find("Symbol-back").GetComponent <Text> (); ButtonBasic.enabled = false; ButtonTurn.enabled = false; ButtonPromenade.enabled = false; ButtonNewYork.enabled = false; start.enabled = false; omilia.enabled = false; odhgies.enabled = false; replay.enabled = false; play.enabled = false; end.enabled = false; StartCoroutine("talk"); StartCoroutine("emfanish"); tip2.text = ""; previous.text = ""; v = moves.transform.position.y; }
private void Start() { isMuted = MusicHandler.Instance._audioSource.mute; if (_muteButton) { ChangeButtonSprite(_muteButton); } if (PlayButton == null) { return; } if (Application.platform == RuntimePlatform.Android || Application.platform == RuntimePlatform.IPhonePlayer ) { PlayButton.SetActive(false); } else { PlayButton.SetActive(true); } }
private void Start() { playButton = new PlayButton(playBtnObj); restartButton = new RestartButton(restartBtnObj); restartButton.SetActive(Button.ButtonActive.Disabled); Time.timeScale = 0; }
public void PlayTraj() { PlayButton.SetActive(false); PauseButton.SetActive(true); FrameSlider.maxValue = framenum - 1; FrameSlider.minValue = 0; SpeedSlider.maxValue = 100; SpeedSlider.minValue = 0; SpeedSlider.value = 25; //FrameSlider.GetComponent<SliderGestureControl>().SetSpan(0, framenum - 1); //SpeedSlider.GetComponent<SliderGestureControl>().SetSpan(0, 100); //SpeedSlider.GetComponent<SliderGestureControl>().SetSliderValue(25);s //Time.timeScale = 1; //GameObject.Find("PlayButton").AddComponent<PlayButton2>(); // gets the total number of frames from Load //framenum = Manager.GetComponent<Load>().framenum; StartCoroutine("Traj"); }
/* * public void Update() * { * i = Convert.ToInt32(slider.value); * } */ public void StopTraj() { PlayButton.SetActive(true); PauseButton.SetActive(false); StopCoroutine("Traj"); //Time.timeScale = 0;// try not both stopping it and adjusting the timescale }
private void Start() { Debug.Log("shipPart"); levelLoader = GameObject.FindWithTag("ButtonHendler").GetComponent <PlayButton>(); player = GameObject.FindWithTag("Player"); interactKey = this.transform.Find("E").gameObject; interactKey.SetActive(false); }
void ReleaseDesignerOutlets() { if (AnimatedImageView != null) { AnimatedImageView.Dispose(); AnimatedImageView = null; } if (LivePhotoView != null) { LivePhotoView.Dispose(); LivePhotoView = null; } #if __TVOS__ if (LivePhotoPlayButton != null) { LivePhotoPlayButton.Dispose(); LivePhotoPlayButton = null; } #endif if (ImageView != null) { ImageView.Dispose(); ImageView = null; } if (Space != null) { Space.Dispose(); Space = null; } if (TrashButton != null) { TrashButton.Dispose(); TrashButton = null; } if (PlayButton != null) { PlayButton.Dispose(); PlayButton = null; } if (EditButton != null) { EditButton.Dispose(); EditButton = null; } if (ProgressView != null) { ProgressView.Dispose(); ProgressView = null; } }
private void Start() { switch (Cave) { case cave.cave1: if (cave1closed) { GetComponent <SpriteRenderer>().sprite = closed; this.GetComponent <DungeonEntrace>().enabled = false; } break; case cave.cave2: if (cave2closed) { GetComponent <SpriteRenderer>().sprite = closed; this.GetComponent <DungeonEntrace>().enabled = false; } break; case cave.cave3: if (cave3closed) { GetComponent <SpriteRenderer>().sprite = closed; this.GetComponent <DungeonEntrace>().enabled = false; } break; case cave.cave4: if (cave4closed) { GetComponent <SpriteRenderer>().sprite = closed; this.GetComponent <DungeonEntrace>().enabled = false; } break; default: break; } levelLoader = GameObject.FindWithTag("ButtonHendler").GetComponent <PlayButton>(); player = GameObject.FindWithTag("Player"); interactKey = this.transform.Find("E").gameObject; interactKey.SetActive(false); if (!shuffled) { ShuffleArray(shipParts); SHIPPARTS = shipParts; shuffled = true; } if (amountOfFloors == currentFloor) { Debug.Log("part spawned"); Instantiate(SHIPPARTS[partToSpawn], this.transform.position, this.transform.rotation); Destroy(this.gameObject); currentFloor = 0; } }
protected override void CreateAllButtonsByOrder() { // Create Buttons m_ScreenSettingsButton = new ScreenSettingsButton(ScreenMenu, this, m_ScreenSettingsScreen); m_PlayerNumberButton = new PlayerNumberButton(ScreenMenu); m_SoundSettingsButton = new SoundSettingsButton(ScreenMenu, this, m_SoundSettingsScreen); m_PlayButton = new PlayButton(ScreenMenu, this); m_QuitButton = new QuitButton(ScreenMenu); }
public Form1() { InitializeComponent(); PlayButton.Hide(); numericUpDown1.Hide(); GuessCountLabel.Hide(); WinningGif.Hide(); GuessButton.Hide(); }
void ReleaseDesignerOutlets() { if (ArtistName != null) { ArtistName.Dispose(); ArtistName = null; } if (BackgroundImage != null) { BackgroundImage.Dispose(); BackgroundImage = null; } if (NextButton != null) { NextButton.Dispose(); NextButton = null; } if (PartyCodeLabel != null) { PartyCodeLabel.Dispose(); PartyCodeLabel = null; } if (PlayButton != null) { PlayButton.Dispose(); PlayButton = null; } if (PreviousButton != null) { PreviousButton.Dispose(); PreviousButton = null; } if (SongNameLabel != null) { SongNameLabel.Dispose(); SongNameLabel = null; } if (SongProgressView != null) { SongProgressView.Dispose(); SongProgressView = null; } if (SongsView != null) { SongsView.Dispose(); SongsView = null; } }
private void ButtonPlay_Click(object sender, EventArgs e) { DeckPickerTrayDisplay deckPickerTrayDisplay = DeckPickerTrayDisplay.Get(); PlayButton playButton = deckPickerTrayDisplay.m_playButton; UberText newPlayButtonText2 = playButton.m_newPlayButtonText; Vector3 center = newPlayButtonText2.m_TextMeshGameObject.Renderer.Bounds.m_Center; //DefaultBot.ilog_0.InfoFormat("[TournamentScene_DeckPicker] Now clicking the \"{0}\" button.", newPlayButtonText2.Text); Client.LeftClickAt(center); }
public void OnTrackableStateChanged( TrackableBehaviour.Status previousStatus, TrackableBehaviour.Status newStatus) { if (newStatus == TrackableBehaviour.Status.DETECTED || newStatus == TrackableBehaviour.Status.TRACKED) { //if tracked, show UI modelUI.SetActive(true); //check if other UIs are active, adjust accordingly /*visibleBars = GameObject.FindGameObjectsWithTag("UI-bar").Length; if (visibleBars == 2) { stackOrder = 2; modelUI.GetComponent<RectTransform>().sizeDelta = uiDimensions[stackOrder-1]; } if (visibleBars == 3) { stackOrder = 3; modelUI.GetComponent<RectTransform>().sizeDelta = uiDimensions[stackOrder-1]; }*/ } else if (modelUI != null) { //if image target lost, hide UI modelUI.SetActive(false); //reset UI location //modelUI.GetComponent<RectTransform>().sizeDelta = stackOrder1; //if playing animation, stop animation, change icon playButton = targetModel.GetComponent<PlayButton>(); if(playButton.firstPress) playButton.Clicked(); } }
// Use this for initialization void Start () { _scrubber = GameObject.FindGameObjectWithTag("Scrubber").GetComponent<Scrubber>(); _scrubber.OnScrubValueChanged += OnScrubValueChanged; _sail = GameObject.FindGameObjectWithTag("Sail"); _animState = _sail.animation[_sail.animation.clip.name]; _animState.speed = 0.0f; _sail.animation.Play(); _playButton = GameObject.Find("PlayButton").GetComponent<PlayButton>(); OnScrubValueChanged(0f); foreach(MegaPointCache MPC in _sail.GetComponentsInChildren<MegaPointCache>()) { if(MPC.maxtime >= _animLoopTime) _animLoopTime = MPC.maxtime; } if(_animState.length > _animLoopTime) _animLoopTime = _animState.length; }
public void PlayButtonEnter(PlayButton button) { }
public void Start() { scrollPosition.y = minScrub; renderer.material.mainTextureOffset = scrollPosition; _playButton = GameObject.Find("PlayButton").GetComponent<PlayButton>(); }
public void PlayButtonExit(PlayButton button) { }