Esempio n. 1
0
 public void PerformAction(ActionMasterOld.myAction action)
 {
     if (action == ActionMasterOld.myAction.Tidy)
     {
         myAnimator.SetTrigger("onTidy");
     }
     else if (action == ActionMasterOld.myAction.Reset)
     {
         myAnimator.SetTrigger("onReset");
         pinCounter.ResetlastSettleCount();
     }
     else if (action == ActionMasterOld.myAction.EndTurn)
     {
         myAnimator.SetTrigger("onReset");
         pinCounter.ResetlastSettleCount();
     }
     else if (action == ActionMasterOld.myAction.EndGame)
     {
         //throw new UnityException("Don't know what to do with endgame yet");
         GameManager.EndGame();
     }
 }