Esempio n. 1
0
 public void performAction(ActionMaster.Action action)
 {
     if (action == ActionMaster.Action.Tidy)
     {
         anim.SetTrigger("tidyTrigger");
     }
     else if (action == ActionMaster.Action.EndTurn)
     {
         anim.SetTrigger("resetTrigger");
         pinCounter.reset();
     }
     else if (action == ActionMaster.Action.Reset)
     {
         anim.SetTrigger("resetTrigger");
         pinCounter.reset();
     }
     else if (action == ActionMaster.Action.EndGame)
     {
         throw new UnityException(" I dont know how to handle end game yet");
     }
 }