public void PerformAction(ActionMasterOld.myAction action) { if (action == ActionMasterOld.myAction.Tidy) { myAnimator.SetTrigger("onTidy"); } else if (action == ActionMasterOld.myAction.Reset) { myAnimator.SetTrigger("onReset"); pinCounter.ResetlastSettleCount(); } else if (action == ActionMasterOld.myAction.EndTurn) { myAnimator.SetTrigger("onReset"); pinCounter.ResetlastSettleCount(); } else if (action == ActionMasterOld.myAction.EndGame) { //throw new UnityException("Don't know what to do with endgame yet"); GameManager.EndGame(); } }