// IEnumerator PickUpManager() // { // while(isGameRunning) // { // yield return new WaitForSeconds(pickupInterval); // } // } //Enable Pickup Object public void InitiatePickup() { int pickupTypeValue = UnityEngine.Random.Range(0, pickupObjects.Length); int pickupPosValue = UnityEngine.Random.Range(0, pickupTrans.Length); Pickups pickups = Instantiate(pickupObjects[pickupTypeValue]).GetComponent <Pickups>(); pickups.transform.SetParent(pickupObjParent); pickups.InitPickup(pickupTrans[pickupPosValue].position); }