예제 #1
0
    // IEnumerator PickUpManager()
    // {
    //     while(isGameRunning)
    //     {
    //         yield return new WaitForSeconds(pickupInterval);


    //     }
    // }

    //Enable Pickup Object
    public void InitiatePickup()
    {
        int     pickupTypeValue = UnityEngine.Random.Range(0, pickupObjects.Length);
        int     pickupPosValue  = UnityEngine.Random.Range(0, pickupTrans.Length);
        Pickups pickups         = Instantiate(pickupObjects[pickupTypeValue]).GetComponent <Pickups>();

        pickups.transform.SetParent(pickupObjParent);
        pickups.InitPickup(pickupTrans[pickupPosValue].position);
    }