//Screen void OnGUI() { if (showInventoryScreen) { GUI.color = new Color(1f, 1f, 1f, 2f); Rect r; Inventory inventoryObject = GameObject.Find("Player").GetComponent <Inventory>(); int boxWidth = 500; int titleWidth = 200; int titleHeight = 30; int y = 0; r = new Rect((Screen.width - boxWidth) / 2 - titleWidth, 40 + titleHeight * y, titleWidth, titleHeight); GUI.Box(r, "Inventory"); y++; //scrollPosition = GUILayout.BeginScrollView(scrollPosition, GUILayout.Width(titleWidth), GUILayout.Height((Screen.height - 200))); foreach (Pickups p in inventoryObject.inventoryList) { if (40 + titleHeight * y < 40 + (Screen.height - 200)) { r = new Rect((Screen.width - boxWidth) / 2 - titleWidth, 40 + titleHeight * y, titleWidth, titleHeight); if (GUI.Button(r, p.getName())) { source = GameObject.Find("Player").GetComponent <AudioSource>(); source.Stop(); description = p.getText(); this.p = p; } y++; } } //GUILayout.EndScrollView(); GUI.skin.box.wordWrap = true; r = new Rect((Screen.width - boxWidth) / 2, 40, boxWidth, (Screen.height - 200)); GUI.Box(r, description); //Draw Play Button r = new Rect((Screen.width + boxWidth) / 2 - 50, Screen.height - 160 - 30, 50, 30); char playChar = '\u25B6'; if (p != null) { if (GUI.Button(r, playChar.ToString())) { source = GameObject.Find("Player").GetComponent <AudioSource>(); source.Stop(); p.playAudio(); } } if (GUI.Button(new Rect(Screen.width / 2 - 50, Screen.height - 100, 100, 50), "Save")) { Transform t = GameObject.Find("Player").GetComponent <Transform>(); Inventory inv = GameObject.Find("Player").GetComponent <Inventory>(); int size = inv.getPowerSetSize(); LinkedList <string> powerNames = new LinkedList <string>(); for (int i = 0; i < size; i++) { powerNames.AddLast(inv.getPowerPickupAt(i).name); } Title.save(SceneManager.GetActiveScene().path, t.position.x, t.position.y, powerNames); } } }