// Update is called once per frame void Update() { me.MAJ(); float x = Input.GetAxis("Horizontal"); float y = Input.GetAxis("Vertical"); // float x = Input.GetAxis("HorKey"); // float y = Input.GetAxis("VerKey"); Vector3 RunningDirection = new Vector3(x, 0, y); if (RunningDirection.magnitude > 0.2f) { me.Activate("Run"); me.PlayerMove(new Vector3(x, 0, y)); // CheckPivot(RunningDirection); // RotateAroundY(RunningDirection); } if (Input.GetButtonDown("AButton")) { me.Activate("Jump"); me.Jump(JumpDelay); } if (Input.GetButtonDown("XButton")) { me.Activate("FootShoot"); } // if(Input.GetButtonDown("YButton")) // { // me.Activate("JumpOver"); // } // DebugFunctions(); // LerpRotation(); // CheckJumpOver(); }