public void StartGame() { for (int i = 0; i < 4; i++) { for (int j = 0; j < 4; j++) { GameObject pawn = PhotonNetwork.Instantiate(playerPawn.name, playerPawn.transform.position, playerPawn.transform.rotation, 0); PawnScript pawnScript = pawn.GetComponent <PawnScript>(); pawnScript.SetColor((PlayerColorsEnum)i); pawnScript.SetOrder(j); } } }