public void Select(PawnScript pawn, bool left, bool top, bool right, bool bottom)
 {
     if (pawn != null)
     {
         leftS.SetActive(left);
         topS.SetActive(top);
         rightS.SetActive(right);
         bottomS.SetActive(bottom);
         transform.position = pawn.transform.position;
         informationPanel.SetActive(true);
         informationPanel.transform.Find("InformationText").GetComponent <Text>().text = pawn.GetInformation();
     }
     gameObject.SetActive(pawn != null);
     informationPanel.SetActive(pawn != null);
 }