public void LoseMember(Enemy e) { minions.Remove(e); if (minions.Count <= 0 && obj == Objective.Clear) { //GameControl.control.CompleteLevel(levelID);//ss pause.Win(); Win(); } }
public void LoseMember(Enemy e) { minions.Remove(e); if (minions.Count <= 0 && obj == Objective.Clear) { //GameControl.control.CompleteLevel(levelID);//ss pause.Win(); Win(); } }