// Update is called once per void Update() { ito_flag2 = PauseScript.GetItoFlag(); if (Input.GetMouseButtonDown(0) && ito_flag2 == 1) { swing = true; if (rb_player.velocity.y < 0) { Debug.Log("good"); } if (rb_player.velocity.y > 0) { Debug.Log("bad"); } } if (Input.GetMouseButtonUp(0) && ito_flag2 == 1) { jump = true; if (Random.Range(0, 100) < p) { wool = Instantiate(woolPrefab) as GameObject; wool.transform.position = new Vector3(transform.position.x + 65f, Random.Range(5.0f, 10.0f), 0f); } } }
// Update is called once per frame private void Update() { // if (Input.GetKey(KeyCode.Return)) // { m_MouseLook.Init(transform, m_Camera.transform); // //m_Camera.transform.rotation = Quaternion.identity; // } if (!PauseScript.pause() && !SettingScript.Settingpause()) { if (FPSCon.GetComponent <MyStatus>().GetHp() > 1) { RotateView(); // the jump state needs to read here to make sure it is not missed if (!m_Jump) { m_Jump = CrossPlatformInputManager.GetButtonDown("Jump"); } if (!m_PreviouslyGrounded && m_CharacterController.isGrounded) { StartCoroutine(m_JumpBob.DoBobCycle()); PlayLandingSound(); m_MoveDir.y = 0f; m_Jumping = false; } if (!m_CharacterController.isGrounded && !m_Jumping && m_PreviouslyGrounded) { m_MoveDir.y = 0f; } m_PreviouslyGrounded = m_CharacterController.isGrounded; } } }
// Start is called before the first frame update void Start() { if (!isLocalPlayer) { return; } if (isClient) { Cursor.lockState = CursorLockMode.Locked; } //materialRed = (Material)Resources.Load("Materials/GunPolymerRed"); //materialBlue = (Material)Resources.Load("Materials/GunPolymerBlue"); gameObject.transform.GetChild(1).gameObject.SetActive(true); cam.fieldOfView = fov; lightcomp = flashlight.GetComponent <Light>(); audioListener = cam.gameObject.GetComponent <AudioListener>(); pauseScript = FindObjectOfType <PauseScript>(); if (!(playerDecoObject == null)) { playerDecoObject.layer = 9; } Debug.Log(team.ToString() + "Spawn"); spawns = GameObject.FindGameObjectsWithTag(team.ToString() + "Spawn"); Debug.Log(team); //CmdSetTeamColors(gameObject, team); }
void OnGUI() { if (!PauseScript.sharedInstance().isPaused()) { this.infoGUI(); } }
// Use this for initialization void Start() { PlayAgain.GetComponent<Canvas>(); pauseGame = GetComponent<PauseScript>(); PlayAgain.enabled = false; }
void Start() { ball.SetActive(true); ball2.SetActive(false); pauseMenu = GetComponent <PauseScript>(); victoryCanvas.SetActive(false); }
void EndingCutscene() { //setup cutsceneActivated = false; //Get the horizontal extent of the camera horzExtent = Camera.main.orthographicSize * Screen.width / Screen.height; //Get the glow objects on items itemsGlow = GameObject.FindGameObjectsWithTag ("ParticleGlow"); //Find the light bulb bulb = GameObject.Find ("LightBulb_NOT_lit_1"); //Find the glow attached to the bulb bulbGlow = GameObject.Find ("LightBulbParticleGlow"); //Get the color of the glow if (itemsGlow.Length > 1) { defaultGlowColor = itemsGlow[itemsGlow.Length - 1].GetComponent<ParticleSystem>().startColor; } player = GameObject.FindGameObjectWithTag("Player"); cam = Camera.main.gameObject; pause = Camera.main.GetComponent<PauseScript>(); pause.busy = true; //prevent player from moving until end of cutscene playerScript = player.GetComponent<PlayerControl>(); playerScript.normalSpeed = 0f; // Figure out where the left wall is so the camera's panning can stop there wallMargin = wall.transform.position.x + wallOffset; StartCoroutine(_Cutscene()); }
// Update is called once per frame void Update() { if (!PauseScript.sharedInstance().isPaused()) { this.updateSelection(); } }
// Update is called once per frame void Update() { // カーソル表示 abc = settingsUI.activeSelf; if (settingsUI.activeSelf) { Cursor.visible = true; Cursor.lockState = CursorLockMode.None; if (Input.GetKeyDown(KeyCode.Return)) { if (GametoTitle.GetAnswer()) // ポーズUIのアクティブ、非アクティブを切り替え { settingsUI.SetActive(!settingsUI.activeSelf); Time.timeScale = 1f; } } } // else{Cursor.visible = false; // Cursor.lockState = CursorLockMode.Locked;} if (Input.GetKeyDown(KeyCode.Return) && PauseScript.pause() && GametoTitle.GetModeSelect() == "Settings") { // ポーズUIのアクティブ、非アクティブを切り替え settingsUI.SetActive(false); this.GetComponent <PauseScript>().OnPause(); // ポーズUIが表示されてる時は停止 if (settingsUI.activeSelf) { Time.timeScale = 0f; // ポーズUIが表示されてなければ通常通り進行 } } }
/// <summary> /// アプリ起動時に一回だけ実行される関数 /// 基本的には変数の初期化処理を行う /// </summary> void Start() { player = GameObject.Find("Player"); pos = GetComponent <Transform>().position; defaultPos = player.transform.position; defaultRot = player.transform.localEulerAngles; checkpointflag = false; meDirection = BACK; moveObjList = new List <GameObject>(); moveList = new List <string>(); CSV = GameObject.Find("CSVWriter").GetComponent <CSVWriter>(); //GameObject CSVWriterを探し出してアタッチする panelController = GameObject.Find("edit").GetComponent <panelController>(); floarController = GameObject.Find("floar").GetComponent <floorController>(); seList = GetComponents <AudioSource>(); //ashioto = seList[0]; //awa = seList[1]; ifCheckFlg = false; pauseScript = player.GetComponent <PauseScript>(); moveFlg = false; panelList = new List <GameObject>(); whilePanelList = new List <GameObject>(); ifActionMap = null; panelIndex = 0; moveCount = 0F; whileCount = 0; whileIndex = 0; stage = SceneManager.GetActiveScene().name; CSV.WriteCSV(stage + "," + 0); switching = false; }
private void Update() { if (ps == null) { ps = GameObject.FindGameObjectWithTag("GameController").GetComponent <PauseScript>(); } }
void EndingCutscene() { //setup cutsceneActivated = false; //Get the horizontal extent of the camera horzExtent = Camera.main.orthographicSize * Screen.width / Screen.height; //Get the glow objects on items itemsGlow = GameObject.FindGameObjectsWithTag("ParticleGlow"); //Find the light bulb bulb = GameObject.Find("LightBulb_NOT_lit_1"); //Find the glow attached to the bulb bulbGlow = GameObject.Find("LightBulbParticleGlow"); //Get the color of the glow if (itemsGlow.Length > 1) { defaultGlowColor = itemsGlow[itemsGlow.Length - 1].GetComponent <ParticleSystem>().startColor; } player = GameObject.FindGameObjectWithTag("Player"); cam = Camera.main.gameObject; pause = Camera.main.GetComponent <PauseScript>(); pause.busy = true; //prevent player from moving until end of cutscene playerScript = player.GetComponent <PlayerControl>(); playerScript.normalSpeed = 0f; // Figure out where the left wall is so the camera's panning can stop there wallMargin = wall.transform.position.x + wallOffset; StartCoroutine(_Cutscene()); }
public void GotoTitleScene() { if (PauseScript.gamePause == true) { PauseScript.SetPause(false); } SceneManager.LoadScene("Title"); }
void Start() { HelpKeyPressed = true; Pause_Script = GetComponent<PauseScript>(); Pause_Script.PauseFunction(); Scale.x = Screen.width/OriginalWidth; Scale.y = Screen.height/OriginalHeight; }
// Use this for initialization void Start() { Panel.gameObject.SetActive(false); pause = GameObject.Find("PauseMenu").GetComponent <PauseScript> (); gameManager = GameObject.Find("GameManager").GetComponent <GameManager>(); leaderboard = GameObject.Find("GameManager").GetComponent <Leaderboard>(); Debug.Log(pause == null); }
public void resumeGame() { GameObject pauseCanvas = GameObject.Find("PauseCanvas"); PauseScript pauseScript = pauseCanvas.GetComponent <PauseScript>(); Debug.Log("Button clicked = "); pauseScript.resumeGame(); }
void Start() { if (pauseScript == null) { pauseScript = this; } pauseMenu.SetActive(false); }
void Start() { mainCamera.SetActive(true); gui.SetActive(true); dialogues.SetActive(true); pauseMenu.SetActive(false); pauseScript = pauseMenu.GetComponent<PauseScript>(); //Cursor.visible = false; }
void Start() { mainCamera.SetActive(true); gui.SetActive(true); dialogues.SetActive(true); pauseMenu.SetActive(false); pauseScript = pauseMenu.GetComponent <PauseScript>(); //Cursor.visible = false; }
void Awake() { middlePoint = DisplayMetricsAndroid.WidthPixels / 2; brunoController = bruno.GetComponent <BrunoController>(); spawner = levelSpawner.GetComponent <LevelBlockSpawner>(); waitingToStart = !spawner.isSpawnLevel; pauseScript = pauseScreen.GetComponent <PauseScript>(); Debug.Log("Bruno controls on awake"); }
void Start() { ps = GetComponent <PauseScript>(); playClick = false; settingsClick = false; backClick = false; DisableSettings(); }
// Use this for initialization void Start() { //want to activate the pause function at this stage of the tutorial pauseScript = GameObject.Find("SceneManagement Script").GetComponent <PauseScript>(); pauseScript.allowPauseKey = true; playerScript = GameObject.Find("Player").GetComponent <PlayerController>(); clickContinueButton.onClick.AddListener(ifClickedContinue); }
void Awake() { GameObject pauseUIObj = GameObject.FindWithTag("PauseUI"); if (pauseUIObj != null) { current = this; pauseUI = pauseUIObj.GetComponent <Canvas> (); } }
//Events // Use this for initialization void Start() { ropeCollected = false; drawing = false; ropelessHole = GameObject.Find("EmptyDungeonHole"); ropeHole = GameObject.Find("DungeonHole"); player = GameObject.Find("Player"); pause = GameObject.Find("PauseMenu").GetComponent <PauseScript>(); soundFX = GameObject.Find("Main Camera").GetComponent <FxHandler>(); }
void Start() { playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerControl>(); pause = Camera.main.GetComponent <PauseScript>(); audioHandler = GameObject.Find("AudioHandler").GetComponent <AudioHandlerScript>(); // player = GameObject.Find("Player").GetComponent<PlayerControl>(); //itemTextPanel = transform.Find("UICanvas/Overlay/ItemTextPanel").gameObject;//GameObject.Find("ItemTextPanel"); //itemTextPanel.SetActive(false); clickPosition = new Vector2(0f, 0f); //cameraScript = Camera.main.GetComponent<CameraFollowScript>(); }
private void Initialize() { if (PauseManager == null) { PauseManager = this; } else { Destroy(this); } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
/// /// \brief Called when the escape key is pressed /// /// \return No return value /// /// \details Will close the top most window or pause if no window is open /// public void onEsc() { if (windows.Count > 0) { _closeWindow(); } else { PauseScript.Pause(); } }
void Awake() { animator = GetComponent <Animator>(); rb = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); player = GetComponent <CharacterControlRB>(); sphereCollider = GetComponent <SphereCollider>(); capsuleCollider = GetComponent <CapsuleCollider>(); PS = GetComponent <PauseScript>(); }
void Start() { playerScript = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerControl>(); pause = Camera.main.GetComponent<PauseScript>(); audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandlerScript>(); // player = GameObject.Find("Player").GetComponent<PlayerControl>(); //itemTextPanel = transform.Find("UICanvas/Overlay/ItemTextPanel").gameObject;//GameObject.Find("ItemTextPanel"); //itemTextPanel.SetActive(false); clickPosition = new Vector2(0f, 0f); //cameraScript = Camera.main.GetComponent<CameraFollowScript>(); }
/*unpauses game, can be called by button in pause menu itself * public void Unpause() * { * //Debug.Log("Unpause"); * //Cursor.lockState = CursorLockMode.Locked; * Time.timeScale = 1; * paused = false; * pauseUI.gameObject.SetActive(false); * pauseSettingsUI.SetActive(false); * Player.playerObj.FPSEnable(true); * } * private void pause(){ * //Debug.Log("Pause"); * Player.playerObj.FPSEnable(false); * Time.timeScale = 0; * pauseUI.gameObject.SetActive(true); * }*/ #endregion /// Use this for initialization void Awake() { Debug.Log(name); if (pauseScript == null) { pauseScript = this; } else { Destroy(transform.gameObject); } }
public void Awake() { // only keep the first copy of this script around if (instance == null) { instance = this; } else { Destroy(this); } }
private void Start() { hasKey = false; pause = GetComponent <PauseScript>(); anim = GetComponent <Animator>(); speed = stats.speed; lookSpeed = stats.speed; rb = GetComponent <Rigidbody>(); canMove = true; laserSight = GetComponent <LineRenderer>(); grenadeManager = GetComponent <GrenadeManager>(); }
// Start is called before the first frame update void Start() { controller = GetComponent <CharacterController>(); anim = GetComponent <Animator>(); pause = FindObjectOfType <PauseScript>(); sprintEnabled = true; mouseLook = true; }
void Start() { if (instance == null) { instance = this; } else if (instance != this) { Destroy(gameObject); } pausePanel = gameObject; pausePanel.SetActive(false); }
// Use this for initialization void Start() { initializeAnimator(gameObject.GetComponent<Animator>()); obj1 = GameObject.Find("sBuildingO"); obj2 = GameObject.Find("signO"); obj3 = GameObject.Find("bBuildingO"); obj4 = GameObject.Find("stationO"); objectives[0] = obj1; objectives[1] = obj2; objectives[2] = obj3; objectives[3] = obj4; pauseScene = FindObjectOfType<PauseScript>(); }
void Setup() { player = GameObject.FindGameObjectWithTag ("Player"); cam = Camera.main.gameObject;//GameObject.FindGameObjectWithTag ("MainCamera"); pause = Camera.main.GetComponent<PauseScript>(); pause.busy = true; // Move the player to the center if (Application.loadedLevelName != "Tutorial Stage") { player.transform.position = new Vector3(143, player.transform.position.y, 0); } //prevent player from moving until end of cutscene playerScript = player.GetComponent<PlayerControl>(); playerScript.normalSpeed = 0f; // Figure out where the left wall is so the camera's panning can stop there wallMargin = wall.transform.position.x + wallOffset; }
// Use this for initialization void Start() { audioHandler = GameObject.Find("AudioHandler").GetComponent<AudioHandlerScript>(); door = GameObject.Find ("DoorLeft"); activated = false; wall = GameObject.Find ("LeftWall"); //hunterEnemy = GameObject.FindGameObjectWithTag ("HunterEnemy"); hunterEnemy.SetActive (false); levelBounds = this.transform.GetComponent<Renderer>().bounds; minY = levelBounds.center.y - levelBounds.extents.y; maxY = levelBounds.center.y + levelBounds.extents.y; player = GameObject.FindGameObjectWithTag ("Player"); cam = Camera.main.gameObject; pause = Camera.main.GetComponent<PauseScript>(); //player.transform.position = new Vector3 (128, player.transform.position.y, 0); playerScript = player.GetComponent<PlayerControl>(); wallMargin = wall.transform.position.x + wallOffset; defaultSpeedTemp = playerScript.defaultSpeed; }
void OnDestroy() { PauseScript.singleton = null; }
void Start() { initializeAnimator(gameObject.GetComponent<Animator>()); audioSource = gameObject.GetComponent<AudioSource>(); pauseScene = FindObjectOfType<PauseScript>(); }
void Start() { PausingFunction = GetComponent<PauseScript>(); }
void Awake() { PauseScript.singleton = this; }
// Use this for initialization void Start() { if (GameObject.FindObjectOfType<ConfirmScript>()) { _p1Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP1Score; _p2Score = GameObject.FindObjectOfType<ConfirmScript>().SavedP2Score; _levelScript = GameObject.FindObjectOfType<Player1LevelScript>(); _levelp2Script = GameObject.FindObjectOfType<Player2LevelScript>(); _finishScript = GameObject.FindObjectOfType<Finish>(); _pauseScript = GameObject.FindObjectOfType<PauseScript>(); _confirmScript = GameObject.FindObjectOfType<ConfirmScript>(); _p1Text = GameObject.Find("P1 Text"); _p2Text = GameObject.Find("P2 Text"); } }
void Start() { pauseScript = FindObjectOfType(typeof(PauseScript)) as PauseScript; }
void Start() { animator = gameObject.GetComponent<Animator>(); aud = gameObject.GetComponent<AudioSource>(); pauseScene = FindObjectOfType<PauseScript>(); }
void Start() { Scale.x = Screen.width/OriginalWidth; Scale.y = Screen.height/OriginalHeight; PausingFunction = GetComponent<PauseScript>(); }
// Use this for initialization void Start() { counterTime = startTime; pauseScene = FindObjectOfType<PauseScript>(); timeCounter = GetComponent<Text>(); }