/// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard XAML initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Language display initialization
            InitializeLanguage();

            // Show graphics profiling information while debugging.
            if (Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Prevent the screen from turning off while under the debugger by disabling
                // the application's idle detection.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }
            this.InitializeComponent();

            ParseClient.Initialize("HRd8Mraru64H28mmcfwiO3A2gyK7wYeu5UQDMFN0", "OSF70riVhcE5RztikTGsri72w5uQgJmAWqGMCpz0");
            // After calling ParseClient.Initialize():
            this.Startup += async(sender, args) =>
            {
                // This optional line tracks statistics around app opens, including push effectiveness:
                ParseAnalytics.TrackAppOpens(RootFrame);

                // By convention, the empty string is considered a "Broadcast" channel
                // Note that we had to add "async" to the definition to use the await keyword
                await ParsePush.SubscribeAsync("");
            };
            ParsePush.ToastNotificationReceived += ParsePushOnToastNotificationReceived;
            //NavigationService.Navigate(new Uri("/BingMaps.xaml", UriKind.Relative));
        }
Esempio n. 2
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        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard XAML initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Language display initialization
            InitializeLanguage();

            ParseClient.Initialize("4AbWipQ8dD4jpMF0yUYqANh33EuWtfeI44Jf4WIz", "arxKXH5YQ1b0SQVOP953N2G46THVdfwpb7rgxf8c");

            this.Startup += async(sender, args) =>
            {
                // This optional line tracks statistics around app opens, including push effectiveness:
                ParseAnalytics.TrackAppOpens(RootFrame);

                // By convention, the empty string is considered a "Broadcast" channel
                // Note that we had to add "async" to the definition to use the await keyword
                await ParsePush.SubscribeAsync("myTesthannel");
            };

            // Show graphics profiling information while debugging.
            if (Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Prevent the screen from turning off while under the debugger by disabling
                // the application's idle detection.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }
        }
Esempio n. 3
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        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Initialize the Parse client with your Application ID and Windows Key found on
            // your Parse dashboard
            ParseClient.Initialize("YOUR APPLICATION ID", "YOUR .NET KEY");

            this.Startup += (sender, args) => {
                ParseAnalytics.TrackAppOpens(RootFrame);
            };


            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard XAML initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Language display initialization
            InitializeLanguage();

            // Show graphics profiling information while debugging.
            if (Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Prevent the screen from turning off while under the debugger by disabling
                // the application's idle detection.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }
        }
Esempio n. 4
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        /// <summary>
        /// Constructor for the Application object.
        /// </summary>
        public App()
        {
            // Global handler for uncaught exceptions.
            UnhandledException += Application_UnhandledException;

            // Standard XAML initialization
            InitializeComponent();

            // Phone-specific initialization
            InitializePhoneApplication();

            // Language display initialization
            InitializeLanguage();

            // Show graphics profiling information while debugging.
            if (Debugger.IsAttached)
            {
                // Display the current frame rate counters.
                Application.Current.Host.Settings.EnableFrameRateCounter = true;

                // Show the areas of the app that are being redrawn in each frame.
                //Application.Current.Host.Settings.EnableRedrawRegions = true;

                // Enable non-production analysis visualization mode,
                // which shows areas of a page that are handed off to GPU with a colored overlay.
                //Application.Current.Host.Settings.EnableCacheVisualization = true;

                // Prevent the screen from turning off while under the debugger by disabling
                // the application's idle detection.
                // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run
                // and consume battery power when the user is not using the phone.
                PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled;
            }

            ViewModel = new MainViewModel();

            ParseClient.Initialize("NhHOvcjOPfG9X4LKbaAID5FDeK4azh4ztb9LFdtt", "yubl7PgLAdxXs60WWHDi7iSURCzLRR0xJGTAn9MS");
            this.Startup += (sender, args) =>
            {
                ParseAnalytics.TrackAppOpens(RootFrame);
            };
        }