protected virtual void OnEnterCombat(object sender, DndGameEventArgs ea) { EnterCombat?.Invoke(sender, ea); }
protected virtual void OnRoundEnded(object sender, DndGameEventArgs ea) { RoundEnded?.Invoke(sender, ea); }
protected virtual void OnRoundStarting(object sender, DndGameEventArgs ea) { RoundStarting?.Invoke(sender, ea); }
protected virtual void OnExitTimeFreeze(object sender, DndGameEventArgs ea) { ExitTimeFreeze?.Invoke(sender, ea); }