/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } this.InitializeComponent(); ParseClient.Initialize("HRd8Mraru64H28mmcfwiO3A2gyK7wYeu5UQDMFN0", "OSF70riVhcE5RztikTGsri72w5uQgJmAWqGMCpz0"); // After calling ParseClient.Initialize(): this.Startup += async(sender, args) => { // This optional line tracks statistics around app opens, including push effectiveness: ParseAnalytics.TrackAppOpens(RootFrame); // By convention, the empty string is considered a "Broadcast" channel // Note that we had to add "async" to the definition to use the await keyword await ParsePush.SubscribeAsync(""); }; ParsePush.ToastNotificationReceived += ParsePushOnToastNotificationReceived; //NavigationService.Navigate(new Uri("/BingMaps.xaml", UriKind.Relative)); }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); ParseClient.Initialize("4AbWipQ8dD4jpMF0yUYqANh33EuWtfeI44Jf4WIz", "arxKXH5YQ1b0SQVOP953N2G46THVdfwpb7rgxf8c"); this.Startup += async(sender, args) => { // This optional line tracks statistics around app opens, including push effectiveness: ParseAnalytics.TrackAppOpens(RootFrame); // By convention, the empty string is considered a "Broadcast" channel // Note that we had to add "async" to the definition to use the await keyword await ParsePush.SubscribeAsync("myTesthannel"); }; // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Initialize the Parse client with your Application ID and Windows Key found on // your Parse dashboard ParseClient.Initialize("YOUR APPLICATION ID", "YOUR .NET KEY"); this.Startup += (sender, args) => { ParseAnalytics.TrackAppOpens(RootFrame); }; // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } }
/// <summary> /// Constructor for the Application object. /// </summary> public App() { // Global handler for uncaught exceptions. UnhandledException += Application_UnhandledException; // Standard XAML initialization InitializeComponent(); // Phone-specific initialization InitializePhoneApplication(); // Language display initialization InitializeLanguage(); // Show graphics profiling information while debugging. if (Debugger.IsAttached) { // Display the current frame rate counters. Application.Current.Host.Settings.EnableFrameRateCounter = true; // Show the areas of the app that are being redrawn in each frame. //Application.Current.Host.Settings.EnableRedrawRegions = true; // Enable non-production analysis visualization mode, // which shows areas of a page that are handed off to GPU with a colored overlay. //Application.Current.Host.Settings.EnableCacheVisualization = true; // Prevent the screen from turning off while under the debugger by disabling // the application's idle detection. // Caution:- Use this under debug mode only. Application that disables user idle detection will continue to run // and consume battery power when the user is not using the phone. PhoneApplicationService.Current.UserIdleDetectionMode = IdleDetectionMode.Disabled; } ViewModel = new MainViewModel(); ParseClient.Initialize("NhHOvcjOPfG9X4LKbaAID5FDeK4azh4ztb9LFdtt", "yubl7PgLAdxXs60WWHDi7iSURCzLRR0xJGTAn9MS"); this.Startup += (sender, args) => { ParseAnalytics.TrackAppOpens(RootFrame); }; }