private void UpdatePacmanPosition(Map.Direction direction)
        {
            position = Vector2.Zero;

            switch (direction)
            {
            case Map.Direction.Right: position.X += pacman.Velocity; rotation = 0f; break;

            case Map.Direction.Down: position.Y += pacman.Velocity; rotation = MathHelper.ToRadians(90f); break;

            case Map.Direction.Left: position.X -= pacman.Velocity; rotation = MathHelper.ToRadians(180f); break;

            case Map.Direction.Up: position.Y -= pacman.Velocity; rotation = MathHelper.ToRadians(270f); break;
            }

            pacman.UpdatePosition(position);

            if (pacman.IsIntersectsWithWalls())
            {
                pacman.UpdatePosition(-position);
            }
            else
            {
                if (pacman.IsIntersectsWithFood())
                {
                    pacman.Score += 10;

                    BallEated();

                    if (pacman.Map.FoodBlocks.Count == 0)
                    {
                    }
                }

                lastDirection   = direction;
                pacman.Rotation = rotation;
            }
        }