Esempio n. 1
0
 /// <summary>
 /// Checks whether a ghost has collided with pacman and handles resetting positions after death
 /// </summary>
 private bool PacmanGhostCollide()
 {
     for (int i = 0; i < Ghosts.Length; i++)
     {
         if (Ghosts[i].GetPosition().Collide(Pacman.GetPosition()))
         {
             if (Ghosts[i].IsVulnerable)
             {
                 Ghosts[i].IsDead       = true;
                 Ghosts[i].IsVulnerable = false;
                 Ghosts[i].StartDeathCounter();
                 Ghosts[i].Location.Xpos = 13;
                 Ghosts[i].Location.Ypos = 12;
                 Score += 200 * GhostScoreMultiplier;
                 CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.GhostDie, i + $" 1 {200 * GhostScoreMultiplier}"));
             }
             else if (!Ghosts[i].IsDead)
             {
                 Pacman.Location.Xpos = 13;
                 Pacman.Location.Ypos = 17;
                 Pacman.Facing        = PacmanPacman.Direction.right;
                 Pacman.Lives--;
                 CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.PacmanLives, $"{Pacman.Lives}"));
                 Ghosts = new PacmanGhost[4]
                 {
                     new PacmanGhost(1),
                     new PacmanGhost(2),
                     new PacmanGhost(3),
                     new PacmanGhost(4)
                 };
                 if (Pacman.Lives <= 0)
                 {
                     Pacman.Lives = 0;
                     GameRunning  = false;
                     TimeEnded    = DateTime.Now;
                     return(true);
                 }
             }
         }
     }
     return(false);
 }
Esempio n. 2
0
        /// <summary>Processes every tick of the game base on directions of each entity passed in the array
        /// p should be passed 5 directions
        /// p[0] represents Pacman
        /// p[1] through p[4] represent ghosts in order passed </summary>
        public void UpdateGame(PacmanPacman.Direction p)
        {
            SpawnGhost();
            if (FruitSpawnCounter >= 450)
            {
                CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.FruitSpawn, Board.SpawnFruit().ToString()));
                FruitSpawnCounter = -1;
            }
            FruitSpawnCounter++;


            // Move ghosts
            for (int i = 0; i < Ghosts.Length; i++)
            {
                if (Ghosts[i].IsDead)
                {
                    continue;
                }
                ProcessGhostMove(i);
            }
            PacmanGhostCollide();

            // Move Pacman
            if (Pacman.Location.Xpos % 1 != 0)
            {
                if (p == PacmanPacman.Direction.left || p == PacmanPacman.Direction.right)
                {
                    Pacman.Facing = p;
                }
                Pacman.Move();
                CheckTile(Pacman.GetPosition());
            }
            else if (Pacman.Location.Ypos % 1 != 0)
            {
                if (p == PacmanPacman.Direction.up || p == PacmanPacman.Direction.down)
                {
                    Pacman.Facing = p;
                }
                Pacman.Move();
                CheckTile(Pacman.GetPosition());
            }
            else if (Pacman.Location.Xpos % 1 == 0 && Pacman.Location.Ypos % 1 == 0)
            {
                if (Board.ValidMove(p, Pacman.GetPosition()))
                {
                    Pacman.Facing = p;
                }
                if (Board.ValidMove(Pacman.Facing, Pacman.GetPosition()))
                {
                    Pacman.Move();
                    CheckTile(Pacman.GetPosition());
                }
            }
            PacmanGhostCollide();

            if (PoweredUpCounter == 0)
            {
                foreach (var g in Ghosts)
                {
                    g.IsVulnerable = false;
                }
                GhostScoreMultiplier = 1;
            }
            if (PoweredUpCounter > -1)
            {
                PoweredUpCounter--;
            }

            for (var i = 0; i < Ghosts.Length; i++)
            {
                CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.GhostUpdate, $"{i} {Ghosts[i].GetPosition().ToString()} {Ghosts[i].IsDead} {Ghosts[i].IsVulnerable}"));
            }
            CurrentGameEvent.Add(new KeyValuePair <EventType, string>(EventType.PacmanUpdate, $"{Pacman.GetPosition().ToString()}"));
        }