public override void AI()
        {
            if (RadiusProgress < 1)
            {
                RadiusProgress += 0.075f;
            }
            else if (RadiusProgress != 1)
            {
                RadiusProgress = 1;
            }

            float  pr    = MathHelper.SmoothStep(0, maxRadius, RadiusProgress);
            Player owner = Main.player[projectile.owner];

            projectile.velocity.X  = 0f;
            projectile.velocity.Y += +0.2f;
            if (projectile.velocity.Y > 16f)
            {
                projectile.velocity.Y = 16f;
            }

            // DPS Zone
            if (projectile.timeLeft % 120 == 0)
            {
                foreach (var target in Main.npc)
                {
                    if (!target.active || !target.CanBeChasedBy() || Vector2.Distance(projectile.Center, target.Center) > pr)
                    {
                        continue;
                    }

                    target.StrikeNPCNoInteraction(projectile.damage, 0f, 0);
                    if (NbBonds >= 3)
                    {
                        OrchidModGlobalProjectile modProjectile = projectile.GetGlobalProjectile <OrchidModGlobalProjectile>();
                        target.GetGlobalNPC <OrchidModGlobalNPC>().shamanShroom = 300;
                        OrchidModShamanHelper.addShamanicEmpowerment(modProjectile.shamanEmpowermentType, owner, owner.GetModPlayer <OrchidModPlayer>(), mod);
                    }
                    target.netUpdate = true;
                }
            }

            // Buff Zone
            if (NbBonds >= 5)
            {
                Player buffPlayer = Main.player[Main.myPlayer];                 // I hope it works

                if (Vector2.Distance(buffPlayer.Center, projectile.Center) <= pr)
                {
                    buffPlayer.AddBuff(ModContent.BuffType <Buffs.ShroomHeal>(), 1);
                }
            }

            Color color = new Color(36, 129, 234) * 0.4f;

            Lighting.AddLight(projectile.Center, color.R / 255f, color.G / 255f, color.B / 255f);
        }