public override void ResetEffects() { customCrit = 0; remoteCopterPet = false; generalTools = false; generalStatic = false; OrchidModDancerHelper.ResetEffectsDancer(player, this, mod); OrchidModAlchemistHelper.ResetEffectsAlchemist(player, this, mod); OrchidModGamblerHelper.ResetEffectsGambler(player, this, mod); OrchidModShamanHelper.ResetEffectsShaman(player, this, mod); if (this.keepSelected != -1) { player.selectedItem = keepSelected; this.keepSelected = -1; } }