void PerformPercivalCheck() { if (isDead) { deadCactus = ((GameObject)Resources.Load("CactusSad")).GetComponent <SpriteRenderer> ().sprite; deadCactusG = ((GameObject)Resources.Load("CactusSadG")).GetComponent <SpriteRenderer> ().sprite; myObjectScript.nadirSprite = deadCactus; myObjectScript.highlightSprite = deadCactusG; myObjectScript.setUsed(true); } myObjectScript.updateImage(); }