Esempio n. 1
0
    private void LoadFile(string fileName)
    {
        if (string.IsNullOrEmpty(fileName))
        {
            return;
        }

        _configDataDic.Clear();

        BehaviorReadWrite readWrite        = new BehaviorReadWrite();
        BehaviorTreeData  behaviorTreeData = ReadFile(fileName, true);

        if (null == behaviorTreeData)
        {
            //ProDebug.Logger.LogError("file is null:" + fileName);
            return;
        }

        _playState = BehaviorPlayType.STOP;
        NodeNotify.SetPlayState((int)_playState);

        _fileName             = fileName;
        _behaviorTreeData     = behaviorTreeData;
        _currentSelectId      = -1;
        _currentOpenSubTreeId = -1;

        BehaviorRunTime.Instance.Reset(behaviorTreeData);
    }
Esempio n. 2
0
    private void LoadFile(string fileName)
    {
        string path = GetFilePath(fileName);

        if (!File.Exists(path))
        {
            if (!EditorUtility.DisplayDialog("提示", "文件不存在", "yes"))
            {
            }
            return;
        }

        _playState = BehaviorPlayType.STOP;
        NodeNotify.SetPlayState((int)_playState);

        BehaviorReadWrite readWrite        = new BehaviorReadWrite();
        BehaviorTreeData  behaviorTreeData = readWrite.ReadJson(path);

        if (null == behaviorTreeData)
        {
            Debug.LogError("file is null:" + fileName);
            return;
        }

        _fileName         = fileName;
        _behaviorTreeData = behaviorTreeData;

        BehaviorRunTime.Instance.Reset(behaviorTreeData);
    }
Esempio n. 3
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    private void LoadFile(string fileName)
    {
        string path = GetFilePath(fileName);

        if (!File.Exists(path))
        {
            if (!EditorUtility.DisplayDialog("提示", "文件不存在", "yes"))
            {
            }
            return;
        }

        _playState = HSMPlayType.STOP;
        NodeNotify.SetPlayState((int)_playState);

        HSMReadWrite readWrite = new HSMReadWrite();
        SkillHsmConfigHSMTreeData HSMTreeData = readWrite.ReadJson(path);

        if (null == HSMTreeData)
        {
            Debug.LogError("file is null:" + fileName);
            return;
        }

        _fileName                = fileName;
        _HSMTreeData             = HSMTreeData;
        _currentOpenSubMachineId = -1;

        HSMRunTime.Instance.Reset(HSMTreeData);
    }
Esempio n. 4
0
 private void RuntimePlay(BehaviorPlayType state)
 {
     NodeNotify.SetPlayState((int)state);
     _playState = state;
 }
Esempio n. 5
0
 private void RuntimePlay(BehaviorPlayType state)
 {
     BehaviorRunTime.Instance.RuntimePlay(_playState, state);
     NodeNotify.SetPlayState((int)state);
     _playState = state;
 }