private void OnTriggerEnter(Collider trigger)
    {
        // Triggered by touch Coin
        if (trigger.gameObject.tag == "Coin")
        {
            Debug.Log("Yey Coin");
            GameManager.IncreceScoring(1);
            GameManager.RefreshScoreUI();
            pickedSound.Play();

            Destroy(trigger.gameObject);
        }
        else
        // Triggered by touch the Enemy
        if (trigger.gameObject.tag == "Enemy")
        {
            //Game Over
            GameManager.GameOver();
        }
        else
        // Triggered By touching the Goal
        if (trigger.gameObject.tag == "Goal")
        {
            GameManager.IncreseLevel();
            GameManager.Reset();
        }
    }