Esempio n. 1
0
    IEnumerator GameOver()
    {
        NewBallManager.GetInstance().FreezeBalls();

        yield return(StartCoroutine(Explode()));

        NewBallManager.GetInstance().KillAllBalls();
        EventManager.TriggerEvent("CleanUp");

        yield return(StartCoroutine(CountdownScore()));

        yield return(StartCoroutine(InterstitalAd()));

        yield return(StartCoroutine(Implode()));

        ScoreMaskEffect.GetInstance().Reset();
        NewGameManager.GetInstance().ResetGame();
    }
Esempio n. 2
0
    IEnumerator GameOver()
    {
        float t = 0;

        while (exploding)
        {
            if (t < explodeDuration)
            {
                // Debug.Log("growing");
                t += Time.deltaTime;
                transform.localScale = Vector3.one + Vector3.one * targetScale * EZEasings.SmoothStart5(t / explodeDuration);
                yield return(new WaitForEndOfFrame());
            }
            else
            {
                exploding = false;
                waiting   = true;
            }
        }

        // wait at max scale
        t = 0;
        while (waiting)
        {
            if (t < waitDuration)
            {
                // Debug.Log("waiting");
                t += Time.deltaTime;
                yield return(new WaitForEndOfFrame());
            }
            else
            {
                waiting   = false;
                imploding = true;
            }
        }

        Vector3 largeScale = transform.localScale;

        t = 0;
        while (imploding)
        {
            if (t < implodeDuration)
            {
                // Debug.Log("imploding");
                t += Time.deltaTime;
                transform.localScale = largeScale - largeScale * EZEasings.SmoothStop5(t / implodeDuration);

                yield return(new WaitForEndOfFrame());
            }
            else
            {
                transform.localScale = Vector3.zero;
                imploding            = false;
            }
        }

        NewGameManager.GetInstance().ResetGame();

        Destroy(gameObject);
    }