private void OnTriggerEnter(Collider trigger) { // Triggered by touch Coin if (trigger.gameObject.tag == "Coin") { Debug.Log("Yey Coin"); GameManager.IncreceScoring(1); GameManager.RefreshScoreUI(); pickedSound.Play(); Destroy(trigger.gameObject); } else // Triggered by touch the Enemy if (trigger.gameObject.tag == "Enemy") { //Game Over GameManager.GameOver(); } else // Triggered By touching the Goal if (trigger.gameObject.tag == "Goal") { GameManager.IncreseLevel(); GameManager.Reset(); } }