Esempio n. 1
0
        public void Serialize(NetBitReader reader)
        {
            reader.SkipBytes(9);

            Key  = reader.ReadFString();
            Text = reader.ReadFString();
        }
        /// <summary>
        /// see https://github.com/EpicGames/UnrealEngine/blob/6c20d9831a968ad3cb156442bebb41a883e62152/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp#L794
        /// </summary>
        /// <param name="reader"></param>
        public void Serialize(NetBitReader reader)
        {
            //var flags = reader.ReadInt32();
            //var historyType = reader.ReadByteAsEnum<ETextHistoryType>();
            // 4 bytes ?
            reader.SkipBytes(9);

            Namespace = reader.ReadFString();
            Text      = reader.ReadFString();
        }