// 开始 public void moveToDestPos(MazeStartJumpPt pt_) { string path = Path.Combine(Ctx.m_instance.m_cfg.m_pathLst[(int)ResPathType.ePathAudio], "Jump.mp3"); Ctx.m_instance.m_soundMgr.play(path, false); Vector3 srcPos = m_mazePlayer.selfGo.transform.localPosition; Vector3 destPos = pt_.pos; //float time = 1; Vector3 midPt; // 中间点 midPt = (srcPos + destPos) / 2; midPt.y = 5; SimpleCurveAni curveAni = new SimpleCurveAni(); m_numAniParal.addOneNumAni(curveAni); curveAni.setGO(m_mazePlayer.selfGo); curveAni.setTime(sTime); curveAni.setPlotCount(3); curveAni.addPlotPt(0, srcPos); curveAni.addPlotPt(1, midPt); curveAni.addPlotPt(2, destPos); curveAni.setAniEndDisp(onMove2DestEnd); curveAni.setEaseType(iTween.EaseType.easeInExpo); m_numAniParal.play(); }
protected MazePtBase createWayPtByGo(int pathIdx, int idx, string suffix) { MazePtBase pt = null; string path = ""; GameObject go_ = null; path = string.Format("WayPt_{0}{1}{2}", pathIdx, idx, suffix); go_ = UtilApi.TransFindChildByPObjAndPath(this.selfGo, path); if (null != go_) { if ("_Start" == suffix) { pt = new MazeStartPt(); } else if ("_Start_Jump" == suffix) { pt = new MazeStartJumpPt(); } else if ("_Start_Show" == suffix) { pt = new MazeStartShowPt(); } else if ("_Start_Door" == suffix) { pt = new MazeStartDoorPt(); } else if ("_End" == suffix) { pt = new MazeEndPt(); } else if ("_End_Jump" == suffix) { pt = new MazeEndJumpPt(); } else if ("_End_Hide" == suffix) { pt = new MazeEndHidePt(); } else if ("_End_Door" == suffix) { pt = new MazeEndDoorPt(); } else if ("_End_Die" == suffix) { pt = new MazeEndDiePt(); } else { pt = new MazeComPt(); } pt.pos = go_.transform.localPosition; } return(pt); }
protected MazePtBase createWayPtByGo(int pathIdx, int idx, string suffix) { MazePtBase pt = null; string path = ""; GameObject go_ = null; path = string.Format("WayPt_{0}{1}{2}", pathIdx, idx, suffix); go_ = UtilApi.TransFindChildByPObjAndPath(this.selfGo, path); if (null != go_) { if ("_Start" == suffix) { pt = new MazeStartPt(); } else if ("_Start_Jump" == suffix) { pt = new MazeStartJumpPt(); } else if ("_Start_Show" == suffix) { pt = new MazeStartShowPt(); } else if ("_Start_Door" == suffix) { pt = new MazeStartDoorPt(); } else if ("_End" == suffix) { pt = new MazeEndPt(); } else if ("_End_Jump" == suffix) { pt = new MazeEndJumpPt(); } else if ("_End_Hide" == suffix) { pt = new MazeEndHidePt(); } else if ("_End_Door" == suffix) { pt = new MazeEndDoorPt(); } else if ("_End_Die" == suffix) { pt = new MazeEndDiePt(); } else { pt = new MazeComPt(); } pt.pos = go_.transform.localPosition; } return pt; }