public void Serialize(NetBitReader reader) { reader.SkipBytes(9); Key = reader.ReadFString(); Text = reader.ReadFString(); }
/// <summary> /// see https://github.com/EpicGames/UnrealEngine/blob/6c20d9831a968ad3cb156442bebb41a883e62152/Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp#L794 /// </summary> /// <param name="reader"></param> public void Serialize(NetBitReader reader) { //var flags = reader.ReadInt32(); //var historyType = reader.ReadByteAsEnum<ETextHistoryType>(); // 4 bytes ? reader.SkipBytes(9); Namespace = reader.ReadFString(); Text = reader.ReadFString(); }