void Create_Button() { for (int i = 0; i < nemoData.GetNemoCount(); ++i) { GameObject list_button = Instantiate(Button, new Vector3(0, 0, 0), Quaternion.identity); list_button.transform.SetParent(Panel.transform); list_button.transform.localPosition = new Vector2(0, 100 - 35 * i); list_button.name = nemoData.GetName(i); list_button.GetComponentInChildren <Text>().text = nemoData.GetName(i); } }