Esempio n. 1
0
    public void Save_NemoNemo()
    {
        tempData.name   = pan_name.text.ToString();
        tempData.row    = row_count;
        tempData.column = column_count;

        for (int i = 0; i < column_count; ++i)
        {
            for (int j = 0; j < row_count; ++j)
            {
                tempData.nemos.Add(GameObject.Find(i.ToString() + j.ToString()).GetComponent <UnityEngine.UI.Toggle>().isOn);
            }
        }

        nemoData.AddList(tempData);
    }