public void Save_NemoNemo() { tempData.name = pan_name.text.ToString(); tempData.row = row_count; tempData.column = column_count; for (int i = 0; i < column_count; ++i) { for (int j = 0; j < row_count; ++j) { tempData.nemos.Add(GameObject.Find(i.ToString() + j.ToString()).GetComponent <UnityEngine.UI.Toggle>().isOn); } } nemoData.AddList(tempData); }