Esempio n. 1
0
 public override void Update(GameTime gameTime)
 {
     if (standAlone)
     {
         game.UpdateManually(gameTime);
         game.GetInputState();
         if (game.IsTapped(ConsoleKey))
         {
             IsActive = !IsActive;
         }
         if (IsActive)
         {
             HandleInput(gameTime);
         }
         game.SaveInputState();
     }
     else
     {
         if (IsActive)
         {
             HandleInput(gameTime);
         }
     }
     base.Update(gameTime);
 }