public override void Draw(NVGcontext ctx) { base.Draw(ctx); Theme style = this.theme; Vector2 pos = this.localPosition; Vector2 size = this.size; if (!string.IsNullOrEmpty(this.caption)) { int currFontSize = GetPreferredFontSize(); if (0 < currFontSize) { int currFontFace = Fonts.Get(this.theme.fontNormal); NVGcolor currTextColor = this.enabled ? style.textColor : style.disabledTextColor; NanoVG.nvgFontSize(ctx, currFontSize); NanoVG.nvgFontFace(ctx, currFontFace); NanoVG.nvgFillColor(ctx, currTextColor); NanoVG.nvgTextAlign(ctx, (int)(NVGalign.NVG_ALIGN_LEFT | NVGalign.NVG_ALIGN_MIDDLE)); NanoVG.nvgText(ctx, pos.X + size.Y * 1.2f + 5, pos.Y + this.size.Y * 0.5f, this.caption); } } Color4f col = Color4f.Black; Color4f icol = this.pushed ? col.WithAlpha(100) : col.WithAlpha(32); Color4f ocol = col.WithAlpha(180); NVGpaint bg = NanoVG.nvgBoxGradient(ctx, pos.X + 1.5f, pos.Y + 1.5f , size.X - 2f, size.Y - 2f, 3f, 3f , icol.ToNVGColor() , ocol.ToNVGColor()); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X + 1f, pos.Y + 1f, size.Y - 2f, size.Y - 2f, 3f); NanoVG.nvgFillPaint(ctx, bg); NanoVG.nvgFill(ctx); if (this.check) { int fontIcons = Fonts.Get(style.fontIcons); NVGcolor iconColor = this.enabled ? style.iconColor : style.disabledTextColor; NanoVG.nvgFontSize(ctx, 1.8f * size.Y); NanoVG.nvgFontFace(ctx, fontIcons); NanoVG.nvgFillColor(ctx, iconColor); NanoVG.nvgTextAlign(ctx, (int)(NVGalign.NVG_ALIGN_CENTER | NVGalign.NVG_ALIGN_MIDDLE)); byte[] icon = Fonts.GetIconUTF8((int)Font.Entypo.ICON_CHECK); NanoVG.nvgText(ctx, pos.X + size.Y * 0.5f + 1f, pos.Y + size.Y * 0.5f, icon); } }
public override void Draw(NVGcontext ctx) { RefreshRelativePlacement(); if (!this.isVisible) { return; } Vector2 pos = this.localPosition; Vector2 size = this.size; Theme style = this.theme; int ds = style.windowDropShadowSize; int cr = style.windowCornerRadius; int ds2 = 2 * ds; int cr2 = 2 * cr; int ah = this.anchorHeight; // draw drop shadow. NVGpaint shadowPaint = NanoVG.nvgBoxGradient(ctx, pos.X, pos.Y, size.X, size.Y, cr2, ds2 , style.dropShadowColor , style.transparentColor); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRect(ctx, pos.X - ds, pos.Y - ds, size.X + ds2, size.Y + ds2); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); NanoVG.nvgPathWinding(ctx, (int)NVGsolidity.NVG_HOLE); NanoVG.nvgFillPaint(ctx, shadowPaint); NanoVG.nvgFill(ctx); // draw window. NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); // draw anchor triangle. NanoVG.nvgMoveTo(ctx, pos.X - 15, pos.Y + ah); NanoVG.nvgLineTo(ctx, pos.X + 1, pos.Y + ah - 15); NanoVG.nvgLineTo(ctx, pos.X + 1, pos.Y + ah + 15); NanoVG.nvgFillColor(ctx, style.windowPopupColor); NanoVG.nvgFill(ctx); // draw contents. DrawChildren(ctx); }
public override void Draw(NVGcontext ctx) { Theme style = this.theme; int ds = style.windowDropShadowSize; int cr = style.windowCornerRadius; int hh = style.windowHeaderHeight; Vector2 pos = this.localPosition; Vector2 size = this.size; NanoVG.nvgSave(ctx); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); NanoVG.nvgFillColor(ctx, this.mouseFocus ? style.windowFillFocusedColor : style.windowFillUnfocusedColor); NanoVG.nvgFill(ctx); NVGpaint shadowPaint = NanoVG.nvgBoxGradient(ctx , pos.X, pos.Y, size.X, size.Y , cr * 2, ds * 2 , style.dropShadowColor , style.transparentColor); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRect(ctx, pos.X - ds, pos.Y - ds, size.X + 2 * ds, size.Y + 2 * ds); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, size.Y, cr); NanoVG.nvgPathWinding(ctx, (int)NVGsolidity.NVG_HOLE); NanoVG.nvgFillPaint(ctx, shadowPaint); NanoVG.nvgFill(ctx); // draw header. if (!string.IsNullOrEmpty(this.title)) { NVGpaint headerPaint = NanoVG.nvgLinearGradient( ctx , pos.X, pos.Y, pos.X, pos.Y + hh , style.windowHeaderGradientTopColor , style.windowHeaderGradientBotColor ); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, hh, cr); NanoVG.nvgFillPaint(ctx, headerPaint); NanoVG.nvgFill(ctx); NanoVG.nvgBeginPath(ctx); NanoVG.nvgRoundedRect(ctx, pos.X, pos.Y, size.X, hh, cr); NanoVG.nvgStrokeColor(ctx, style.windowHeaderSepTopColor); NanoVG.nvgSave(ctx); NanoVG.nvgIntersectScissor(ctx, pos.X, pos.Y, size.X, 0.5f); NanoVG.nvgStroke(ctx); NanoVG.nvgResetScissor(ctx); NanoVG.nvgRestore(ctx); NanoVG.nvgBeginPath(ctx); NanoVG.nvgMoveTo(ctx, pos.X + 0.5f, pos.Y + hh - 1.5f); NanoVG.nvgLineTo(ctx, pos.X + size.X - 0.5f, pos.Y + hh - 1.5f); NanoVG.nvgStrokeColor(ctx, style.windowHeaderSepBotColor); NanoVG.nvgStroke(ctx); NanoVG.nvgFontSize(ctx, style.standardFontSize + 2f); NanoVG.nvgFontFace(ctx, style.fontBold); NanoVG.nvgTextAlign(ctx, (int)(NVGalign.NVG_ALIGN_CENTER | NVGalign.NVG_ALIGN_MIDDLE)); Vector2 headerTextPos; headerTextPos.X = pos.X + size.X * 0.5f; headerTextPos.Y = pos.Y + hh * 0.5f; NanoVG.nvgFontBlur(ctx, 2f); NanoVG.nvgFillColor(ctx, style.dropShadowColor); NanoVG.nvgText(ctx, headerTextPos.X, headerTextPos.Y, this.title); NanoVG.nvgFontBlur(ctx, 0f); NanoVG.nvgFillColor(ctx, this.focused ? style.windowTitleFocusedColor : style.windowTitleUnfocusedColor); NanoVG.nvgText(ctx, headerTextPos.X, headerTextPos.Y - 1f, this.title); } NanoVG.nvgRestore(ctx); base.Draw(ctx); }