public static void Render(float Dt) { if (!IsOpen) { return; } if (RT == null) { InitGraphics(); } RT.Bind(); RT.Clear(ClearColor); RenderContent(Dt); RT.Unbind(); float Y = (0 - RT.Height) + (NanoVG.Height * ConsoleHeightRatio) + ScrollAmt; NanoVG.BeginFrame(); NanoVG.DrawTexturedRect(RT_NVG, 0, (int)Y, RT.Width, RT.Height); NanoVG.EndFrame(); }